WAFFLE OF WAR's Forum Posts

  • I've seen all these awesome pixel by pixel animations and understand that they're a key part of making a game. I could use some, and I'm starting to wonder if you just need to know people, or if there is some site I could go to... I dunno.

  • I wanted to have a survival version of the game, and then an objective version. I was thinking a starter screen asking which game mode and the creator... blah blah blah. How would I do this, is it even possible? Click-able buttons, too.

  • I'm still not really understanding how to do this. I was thinking a bar of 8 slits, like semi-thick lines that are on a slant. They aren't laying on each-other but very close.

  • You could just copy paste the X value of each sprite. But I am guessing you would want to do it dynamically?

    If so, it's best to use a placeholder that will cover the whole length of your health bar (it can be hidden at run time). Then you merely take the width of it and divide it by the number of health heart you want, then it will be the same distance

    Also, the problem with copying the X is that all of the placeholder squares were made individually, so all their origins are different. So they would not be on the same position unless all of their origins are the same which I don't know how to do without deleting all of them.

  • You could just copy paste the X value of each sprite. But I am guessing you would want to do it dynamically?

    If so, it's best to use a placeholder that will cover the whole length of your health bar (it can be hidden at run time). Then you merely take the width of it and divide it by the number of health heart you want, then it will be the same distance

    That would actually be perfect; and a smaller event sheet. I'm not sure how to do that though... I'll tamper with that.

  • I really need help with making my player's health bar all on the same x-axis, the same size, and all the same image without having to do everything over again. I want to swap out the placement squares with 8-bit hearts but I couldn't find one with a clear background. Anyways, I want them to be on the same x-axis and to be the same size and distance apart. How can I do this without making a mess of everything?

  • Thought so. I see what you mean, thanks.

  • What do you mean?

  • I imported an animation strip but the frames over lap each-other and I can't figure out how to cut them up without importing all 35 frames individually. Can this be done? Any other help would be wonderful; I'm an animation noob.

  • Are you making the bullet go toward the player, or the asteroid?

  • I want to give an explosion some life by giving it an animation. My question, is after I set it to the animation bar and it goes into frames, how do I prevent then from having two explosion segments on one frame? After that, how do I set the event sheet to display all the animations?

  • I fixed it; I just had to say 'yes' to a certain behavior. Let

    s hope the spin doesn't mess it up...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It may sound easy, but it's not. For me anyways. I wanted some asteroids to constantly mozzie on their way tot he player. It worked before, every tick they set their angle to Player.X/Y. Then I tried to make them rotate, and everything went wrong. I took away their spin behavior, and now they don't spin, but now they also don't go to the player. They do, however, twitch, like it's trying to rotate or change position. Any way to get these stupid rocks to attack me?

  • Woah, that's a lot of information. First off, is it the image point that it centers around? I gave it the spin behavior and not sure if that helps or not. Also, The bullets explode outside the asteroid, like there's a invisible box around it. i want to explode when it's touching the asteroid and I'm not sure what's going on there.

  • In an attempt to increase my skill level with C2 I am making my own version of the classic "Asteroids" and I need help with the asteroids. For one, I want them to spin while they are in space, and they do that but they do it way way outside of their origin. Second, I want them to float freely around the world and very slowly be attracted to me, the player, that's in the center. How do I make this happen? Also, How do I make them re-spawn?