WAFFLE OF WAR's Forum Posts

  • Have you tried having an invisible sprite placed in the direction that you want your 10 sprites to move, and then using a move-toward action/event?I have not, but I want to have them all spawn back at the top once they're dead. I could do that to have them move down, but is there something that will do both move them down and get them to spawn back when they're destroyed?

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  • I've got a row of 10 sprites, and I want them all to spawn at the top of the screen, wait a few seconds, move down into the next row, wait, go active, die, respawn back at square one and just keep repeating this sequence. Problem is I don't know how to make them all move without having 30 different sprites.

  • When I try to run my layout sometimes it won't go through. I mean it will show the loading bar but the bar will load indefinitely and never open up the browser and start the game. How can I fix this. I don't think it has anything to do with my game as I've made several and this is a first time problem, but if you want the .capx, let me know.

  • Publish the .capx. With such little info we can't say much.Here you go;

    dropbox.com/s/mp9millz1hv5wjb/Snake.capx

  • I wanted to pin a button to a sprite, but when I tried to run it, I got a bunch of errors and it couldn't run the game. Am I doing something wrong, or is this a bug?

  • I got it; thank you so much for the help!

  • Thanks for the screenshot, man. Even with that new knowledge I can't get it to work. I even tried the coding for just the ghost by itself. The ghost was a really small size, and the grid was a 10x10 I believe. I don't know what I could be doing wrong, I checked everything from the ghost to his destination and everything seems good... The only thing I can think of would be to size up the whole thing so I can get away with having a larger grid.

    Also, I pressed F4 and it still took me to the last active layout.

  • AGH! I can't open the file you so generously provided for me! It says a file is missing, and it's done this before and I don't know how to correct it. ;(

    That Logo language look interesting... I'll have to look into it.

  • I can't figure out how you got the grid to be visible. I pressed space and everything, in game and out. I do appreciate the help though. I understand why it can't find the path, I just can't see the grid to correct it. Was it corrected in the .capx you gave me? I couldn't open that one because it said an image was missing... anyways, thanks man.

  • It sounds really simple, and I know there is one easy thing of code out there, but I haven't been able to detect it and I'm getting frustrated and tired. I have a sprite that starts out at the top left of the layout, and his job is to just travel 300 pixels, then turn right. travel 300 pixels, turn right. Repeat this forever as long as the sun shines. I've tried distance traveled, I've tried functions, I've tried having it hit a wall, then the wall changes and in theory these all work, but it's 10:30 at night give me a break. ;p

  • How can you tell that the ghost was too big for the cells it currently had? I do have a problem with Booleans, as they've proven to be unreliable and trouble some in the past, so usually I just make a global variable and have it change to 0 and 1 as my "Boolean".

    These things aside, I really appreciate your help on this; you've been a great help.

  • I've been working on this game for a while now and it has to be done by mid-April. Long story short I don't have a lot of time to spend hours trying to figure this out and I'm stressed out as it is. My game is a maze, and I wanted ghosts to traverse one of the 4 paths depending on which one you chose from the drop-down menu on the title page. Each path will have it's own ghost, but for now I wanted to just get path one to work. That's failed so far, and I've no idea why. some what I think are bugs are;

    1. The default layout isn't always chosen, not sure why.

    2. path finding isn't moving along path, may be because of the cell size

    3. I was having problems with the player interfering with the ghost, and the positions shifting when both would spawn in at the same time; I think because a solid cannot be inside of a solid

    I'll end it there for time sake, but I could really use some help on this.

    dropbox.com/s/482pe86z5xu9ri3/.capxSF.capx

    There's the .capx, I hope it works, if not let me know. Thank in advance.

  • How do I set it up so that every time I click run, it runs my title screen and not the game first? If this is even possible.

  • I've spent 2 hours trying to get my guy to take damage and nothing is working. When he collides with a wall, he fades out and when the fade out is finished it subtracts his health and sends him to another location. But he never reappears... basically, how do I simply "stop" the fade from triggering again? I have it to start the fade, then the fade ends and he has a new life, but it only gives me the option to restart or start the fade again.