volcank's Forum Posts

  • Fawk Thank you so much! I will give it a go and tell you the results!!!

  • codah No problem. Good luck with everything!!!

  • MrGoatsnake Hi I have written another post about my HUD problem in another forum but also wanted to share with you. I would appreciate if you could have a look at it. I am really going nuts with this situation!!!

    Please check:

    Kind Regards

  • codah Ahh great news!!! I am so glad that your app is working!! When it is online and if you like you can send me the link of your app and we can do app review exchange. I review yours and you review back mine <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    ok answers to your questions.

    1-I see I use Cranberrygame's Cordova Screen Orientation plugin which locks the screen to your choice either portrait or landscape. But I didn't test the final version yet but as far as I remember it was working fine.

    2-Hmm yes it happens to me time to time when you build your game for production that should be ok. also make sure you also replace the loading icons that comes when you export from Construct2 I change them too.

    3-I guess I have that too but I didn'T make it a problem until now. check out my vungle test with my game all the status is there

    4-I didn't provide black images yet but as far as you supply something that should be ok. It is a concept and if it is a horror game you might want a black screen to raise the tension and expectation for not showing (Hitchcockian I mean) but still to make sure maybe do a quick R&D or email apple maybe.

    Hopefully I could be helpful. And don'T forget to select 5.1.1. when doing the production built or apploader won't accept.

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  • Hi everyone I am having quite hard time with my "HUD".

    1-My first levels in my game were only one screen and had no scroll but now I wanted to add some scrolling effect for advancement.

    3-My Game is only going to right & left so no jumping involved.

    4-I created a seperate sprite with scrolling behaviour and set my player's X &Y position to that created sprite. I set the new sprite to invisible.

    5-I set my HUD in a different layer with Parallax 0,0 it stays where its at during scroll.

    6-BUT in my game event I have a thing.

    -When the player collects a coin, it is destroyed and a new coin is created which has a bullet behaviour and flies straight to the position of the COIN sprite in my HUD.

    -When the spawned coin touces the Coin in Hud 1 COIN is added to the COIN Value. And the spawned COIN is obivously destroyed.

    So there are three COINS for this example.

    1-Coin Collected inside Stage.

    2-Coin Spawned.

    3-Coin Icon in HUD.

    This is my event for coin flying towards Coin in HUD.

    angle(goldcoin_collect.X, goldcoin_collect.Y, goldcoin_GUI.X, goldcoin_GUI.Y)

    Check the picture. (Mario and Coin is only reference I am not using them in my main game)

    Ok this was working fine until I started to scroll my Game Area.

    Like I said I set my HUD to Parallax 0,0 and arranged its position so it always stays on screen when there is a scroll.

    BUT the problem is when the player goes the far right of the screen as scrolling the game area I guess the image point of the COIN in HUD stays on the far left side. (where it is originally in my editing screen)

    So when the player is at the far right side the swapned COIN flies to the far left of the Game Area instead of going up to the COIN in HUD to touch it.

    To mention I also have a game area 1280x720 and at the beggining I set scroll to X-640 and Y-360 to center the screen.

    I also tried the Anchor behaviour instead of Parallax but that is really lacking and slow (in mobile looks more awful) and seems unproffesional . Or maybe I am doing something wrong.

    I really would appreciate the help on this and hope there is a solution.

  • No problem i will find a way thank you oncr again.

  • MrGoatsnake Hmm thank you so much. I couldn't open the file since I have r195 but I might upgrade for this file maybe. I will try to apply from the images you attached first and see if it works. Thank you so much for your time and help. I appreciate.! I will share with you the results If I can adapt it in a game

  • MrGoatsnake Thank You So Much!! Waiting For it Now!

  • tintinibar Thank you this is useful but still not the droid I am looking for <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    It should be like a tracking pad actually. Like when the dot is on the bottom right of the big Circle, The green box should have already gone to the bottom right of the screen or vice versa. That part should be a simulator of the main big screen. so the player will be able to move the target within the small box smoothly by touching and sliding the finger over the (not Circle) the rectangle actually.

    check out the gameplay from the link below.

    Subscribe to Construct videos now

    Imagine the notebook computers. Instead of mouse you use the pad that comes with it but you can move the arrow within windows with that pad easily. Check the picture below.

  • MrGoatsnake I thought this would be easy but just couldn't figure it out Could you give a little bit example if possible like how will I make the main target follow the touch on the left lower corner of the screen etc. I really couldn't figure out how to arrange the percentages.

    Thanxx

  • MrGoatsnake & Lordshiva1948 Thank You Both So Much I will try both and see which one I will make it work it out!

  • Hi everyone,

    I am trying to create a touch control for a Shooter game where you don't see the player but only the target.

    What I am trying to do is to be able to control the target on the screen with a small touch control area which will be on the down left part of the screen.

    So we can say there will be a small touchable area which will be a small simulated version of the main game screen. So If I touch the top right of that rectangle touch control area the target will go to the top right of the main playable area.

    Please check out the image in the attachment.

    Regards

  • codah ok Good Luck!! )

  • codah You say additional splash screen stuff for ios. ok now with the new version of Intel XDK you don't need to deal with extra Splash Screen stuff (like adding it inside the configuration code) now all the splash screen uploads are available for ios to upload. Probably you are using an older version of Intel XDK. That might be the problem.

    Check the image:

  • codah No problem. Haha so it is you! Anyway glad I can be helpful