volcank's Forum Posts

  • goofyerr you're welcome. glad I can help.

  • I sent you the email. If you have any questions please do not hesitate to ask.

    frcol please write down your email I will send you quick help file.

    With this method cranberrygame s phonegap plugins work by the way.

  • Hi can you write down your email I will send you a quick tutorial

  • Hi no you can turn off Forced Ads just unclick it. It just takes some time for your new settings to work. Anyways Good Luck. I just tried Vungle with ios and seems it is creating some problems with soundeffects of my game after the Ad is shown.

  • codah I really had a hard time for months trying to publish for ios but I barely managed it. Follow Cranberrygame's tutorials they just work fine. It is more complicated than Android but they work. Also you don't need a mac to build the games I build them all in my PC in Intel XDK and just use MAc to upload the game. So weird you need apploader software to upload the game and you don't have a software to do that. Try to learn how to do it and they work. Well hopefull now I am doing Vungle for IOs and hope the build will work ))) It's worth it! You just export as phonegap and import as new project inside Intel XDK sameway. Adhoc prov file is for testing your app in apple device and production prov file is for publishing that's all. Good Luck!! Don't give up at ios!!!

  • codah By the way $5 a day seems really low with that much downloads you told me in your message. I am sure you can earn much much more with Vungle and Chartboost. I would definetly give it a try.

  • You know I tried and my games are working just fine. Maybe you should try Cranberrygame's Phonegap WebviewPlus Plugin for better performance.

  • Hmm seems you have a nice app with good downloads then good for you so I can not recieve any payments yet so I took it our for the time being.

    Anyway good luck by the way if you want to give it a try you can aslo try Chartboost they seem to be working quite nice as well (cranberrygame has phonehap plugin for chartboost)

    Good Luck

  • since I am at work today I will try out tonight building my games again with Crosswalk 10. Hope it goes on well.

    I was going to ask a question. According to the tutorial below:

    bit.ly/1yDsCBH

    I just change the crosswalk version to 10 by typing it and do nothing else right?

    Regards

  • codah Hi yes I receivede your message but couldn't reply to you because I can not send messages yet because of my newbie profile <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />)

    Ok First of all I don't have that much downloads that you have with my apps and mostly I need to advertise for the downloads. I also didn'T use Admob too much so I wouldn't want to mislead you and decrease your revenues. But it happened to me like the first day I implemented vungle I had like 350 something eCMP and 11 dollars something in one day from one app and it wasn't that much downloads. I can't imagine what revenues I could get if I had a lot of downloads. But it seems, just like Chartboost most advertisers pay for install so don'T expect to get revenues from eCPMS but more from installs of the apps. Also like I mentioned Chartboost works like that. But you get somewhere around 0.50 to 2 dollars of revenues from each intall in Chartboost. What you might do is you can implement vVungle inside your game but don'T take out Admob. Also at Vungle's page you can say like show ad every 300 seconds or 150 seconds something but this means like the system will wait for 300 seconds from the first showing of the ad and ofcouse if you have created and event like

    press the start button--->> show ad

    Then the game will show the ad when the player clicks the button after 300 seconds is over. Do don'T worry it won't show the ad during the game play.

    So implement in between your game and see what can happen. Also Vungle is updated last night now it supports ios and seems ad networks give more revenues in ios system than Android. So I will see what will happen with ios. But with Chartboost I am more happy with ios than android.

    Also check this blog for more Vungle experience.

    indie-story.com/blog

    I was going to ask you also. Do you use any advertising for downloads and if yes which one would you advice because you download numbers seems reall nice. and Also do you use any other channels for promoting you game. I use twitter, facebook, behance, linkedin right now.

    Like I said if you have good revenues coming in from Admob don'T take it out but add vungle and see the difference. I guess it's better this way.

    Good Luck

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Here are 2 of my games working decently at the itunes appstore created with Construct2, Cranberrygame's Phonegap plugins and Intel XDK IOS build. Finally I could integrate some nice ads. For the time being Chartboost and Revmob but planning to change to Vungle and Chartboost.

    Altered Soccer:

    bit.ly/1wliYhn

    Jumpy Shark Free:

    bit.ly/1yg74KT

  • codah Can you email me from I can not send private messages yet with my current profile so I can not reply you back.

  • imaffett Ah ok you mean it was updated in their build system then, So I don't have to update my Intel XDK software right?? No I haven't built the games last week but around 2 weeks ago!

    Thank you so much

    Regards

  • BinaryPanda Hi,

    Open SSL Security Warning came back for me at Google Play Do you have the same problem? I have updated the SSL from the links you have given and the problem was gone. and I am sure I have updated my games with the lates Intel XDK. What should I do do you think???

    Regards

  • DetteMan Vungle for videoads yes but Chartboost is only interstitials for the time being but you know it works especially for IOS. The ads are really neat looking by the way and there is no like 3-5 seconds delay like Revmob. But the thing is you don't get any revenue through impressions but when the user installs the advertised app. Looks far maybe but you get around and between 0.70 - 3 dollars for each install and this is way better than waiting for cents to fill in the blanks Ofcourse with chartboost you may wait like 1 day with no revenue 0 dollars but suddenly you might have like 3 dollars. For vungle I guess they pay for impressions as well. One thing I like about Chartboost is like I said before you can create your own game art and advertise that game in your other game for free while you are serving the other ads. So you game pops up inbetween them or you can say like eveyr hour.

    Also I heard Admob banners are good but since I didn'T recieve my envelope from Admob for PIN and waiting for my second envelope I am trying to use other ad networks.

    Good Luck!