volcank's Forum Posts

  • DetteMan I am not impressed with Revmob also, I would highly recooment Vungle Plugin The first day I tried I had like $391.97 eCMP one time and Revenue was 11.76 in just one day. It is for Android tough for the time being but will be available for IOS soon. But it is not like that right now not too much revenues but also my downloads are really less these days that's why. But sometimes even for less impressions of less clicks you can get much more revenues than the other sites.

    Also Chartboost I would recommend but this one also performs much better in IOS so you shuold check the performances in both stores( Googleplay and IOS). Also with Chartboost you can crosspromo your own product (you can advertise one of your game in another game of yours) which is valuable. And both Vungle and Chartboost have analytics so you can follow how much of your app is downloaded. With Chartboost you can even soo how much of your game is installed on devices so both of them are pretty useful. They both pay with paypal as well.

    Check out this thread for vungle. bit.ly/1DE53vt

  • cranberrygame Thank You So Much For This Plugin! You Made My Day!

  • DARTH Crusher Hi! What are your experiences with Leadbolt?? Are the revenues good enough? I switched to Revmob and Chartboost combined but don'T seem to be working really well with Android where as with IOS I have only Revmob right now with one of my games approved, Revmob seems to be working good.

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  • BinaryPanda

  • Now all my Warnings in MY Google Play Account are gone and looks clear. Hope they don't come back later on for some reason. Thank You BinaryPanda

  • BinaryPanda Right after you messaged you I got an email from Googleplay mentioning the 5 hours time inside the email

  • I don't think there seems to be an update with XDK recently but I also mentioned about the threads and how worried everyone of us about this situation at Intel's Developer Forum site. I hope this can fasten up the situation. You can check the thread and the subjects discussed from the link below.

    software.intel.com/en-us/forums/topic/537301

    For the time being I followed BinaryPanda 's way and updated my SSL from the second link he had given. I just have to wait around 5 hours to see the results. But ofcouse the best and more safer way will be when the XDK is updated. I just wish good luck with this one to everyone and hope Googleplay do not ban our accounts. But from their reply to me it seems they will only disable the apps that has Open SSL alert. Well.....Hope so <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />)

  • Cool!! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile" /> Thank You So Much For The Help! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

    Below Are 2 of my games I created with Construct2 If you would like to check out <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />)

    Jumpy Shark

    bit.ly/160kRL5

    Altered Soccer

    bit.ly/12nsQPY

    As you might see they are limited my first try outs! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /> So I want to make more complicated Games at least with many levels engagin games <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

    Thank You once again.

  • This is the email I just received from Google after contacting them today.

    Thanks for contacting Google Play Developer Support about the security alert you have received with regard to using highly vulnerable version of OpenSSL.

    We want you to have time to update now, but eventually, to help protect users we may need to block apps that have out of date dependent libraries or other vulnerabilities. We will provide a clear deadline before any action is taken. We recommend that you update OpenSSL as soon as possible to protect your users from the risk of compromise, and to make sure that your app is compliant with Google Play Policy on ‘dangerous products’.

  • BinaryPanda ok for me the build never works at the first attempt! At first build it fails, I close the build tab and try to rebuild again and it works!! weird!

    How long did it take for the warnings to dissappear in your Google Pla developer account?? Cause one of my updated game still has the yellow warning sign.

  • Naji Cool That looks pretty useful )

  • Really weird the build worked after I reinstalled the SSL. The file name I installed was Win64OpenSSL_1_0_1j.exe Hope that is right. Also I did a silly thing first installed 32bit version then 64bit version maybe that is confusing the system. Now will try my 3rd game

  • Hi BinaryPanda,

    The build fails sometimes do you know why does this occur?? I managed to build one game and now my second game it fails. I even rexported from Construct 2 and created a new project in Intel XDK.

    I am installing to Windows System Directory should I install to Open SSL binaries directory???

    And I am installing 64 bit version right since my windows is 64 bit.

  • BinaryPanda Thank You for the Great Tip and Help which gave me a relief.

    Happy Programming

  • IIDanII I hope so and even if they do I hope they give one final warning like a week before so we can un publish our games until XDK is updated. The small sentence in HellKitty7 thread just gave me some worries that's why.

    Murphy 2:37 PM

    Currently, there's no deadline at the moment, our policy team has just states "ASAP".

    you know the ASAP word

    anyways Good Luck to everyone.