volcank's Forum Posts

  • fridayjams By the way I just found out that banner ads during gameplay are performance killers especially for Android Tablets so try to use fullscreen ads or appwalls in leadbolt

  • fridayjams no problem. Happy that I can be helpful If you have any questions please do not hesitate to ask

  • QuaziGNRLnose Thank you so much for the info. The demo looks quite impressing! I might give it a try. At least do simple stuff not so many textures and maybe might work with mobiles let's see;)

    Regards

  • fridayjams Hi Sure,

    It is pretty straight forward I was having hard time also with ad integration. I basically purchased Cranberrygame's phonegap plugin (6$) which works well also with Intel XDK.

    Check out this thread for all the plugins he has the leadbolt purchase link in there as well.

    bit.ly/1BtSe5G

    When you pay with paypal he will send you en email with the plugin, helpfiles and example capx files as well so you can see who the plugin can be used. The plugins works.

    For Android you need to export as Android Crosswalk and when you open the Intel XDK instead of creating a blank project (after you say new project) you should select import Existing HTML files and create the project in that matter. In that way XDK sees the plugins directly.

    For ios you just need to export as phonegap and do the same procedures above. There will be a step by step plugin showing you what to do. I made the leadbolt work like this you can check out my game online to see who the plugins work.

    bit.ly/160kRL5

    Good Luck with it.

  • QuaziGNRLnose I just happened to find out this plugin and looks really interesting. Is it easy to import models like OBJ or FBK or 3ds. I am also doing mobile gaming and I mostly build my games with Intel XDK Crosswalk will the performance be good as 2d games with mobile games??

    Also will the other plugins will work with this plugin such as I am using leadbolt plugin to integrate ads into my game.

    If all works great I will definetly buy this plugin without thinking

  • I also just started to use Leadbolt and I wonder how are your experience with it?? I am just new so don't have an idea if it is good or bad. There are really mixed reviews about all ad networks so seems it is best to try one and see. My luck didn't go well with revmob plugin integration so I moved to Leadbolt (Thanks to cranberrygame for his wonderful plugin).

  • cranberrygame Hi the build fails with revmob. I even uninstalled 190 version and reinstalled the 185 version of Construct2. I do exactly the same as you said in tutorial. I export as Android crosswalk and then create a new project in Intel XDK and import the folder and name my project. When I try to build as Crosswalk the build fails. When I build as regular Android it works fine but the gameplay is way too slow.(Also banners didn't work only fullscreen) I guess I should make work crosswalk somehow. do you have any ideas? I even tried your sample apps you did in construct2 to test the ads and it didn't work also with crosswalk build.

    When I create a new project and start with a blank project the XDK creates folder called www and I copy and paste all the files inside. Then the build works fine but the ads won't show up and the gameplay is at good speed.

  • cranberrygame Thank You so Much for the plugin and all the support. You just made my Day.

    Happy Gaming!

  • volkiller730 thank you so much. This really relieved me a lot i will definetly give it a go.

    Regards

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  • Hi cranberrygame,

    I just emailed your from your Yahoo email but just in cade I wanted to write here also.

    I just saw your revmob plugin in Scirra Forum and I am planning to purchase it. Is this a plugin for Construct2 and also will it work with Intel XDK?

    Because normally I don't use Phonegap but I use Intel XDK my basic procedure goes as follows;

    1- I add admob plugin inside Construct2 and arrange banner ads and full screen ads.

    2-Export it as Android Crosswalk.

    3-Create a project in Intel XDK, import the Construct2 exported project inside Intel XDK.

    4-Add Admob plugin as 3rd party plugin.

    5-Then build the game.

    Will Cordova plugin for phonegap work in a similar way as above. I mean will I be able to export my game as Android Crosswalk and build it inside Intel XDK and implement Revmob plugin. I already have an acccount at Revmob.

    I really would like to use Revmob for my future games and I really would appreciate your guidance and help. If it will work I will definetely buy right away.

    Kind Regards

  • Yes I have the lates Construct 2 and updated my Intel XDK lately but ok I guess I should use Cordova IOS build. Thank You for the help.

  • Hmm I see so you mean the updates for Intel XDK or both Construct2 and XDK?

    Thank You

  • Hello,

    I am having a serious problem with my Intel XDK exports. This used to work before but now it gives errors. I mainly build my game from Legacy Hybrid Mobile App Platforms and and select IOS Production. The build is successfull but when I use the apploader and try to upload my game to itunes It gives the following errors.

    WARNING ITMS-9000 "Missing 64-bit support. Starting February 1, 2015, new iOS apps uploaded to the App Store must include 64-bit support and be built with the iOS 8 SDK, included in Xcode 6 or later. To enable 64-bit in your project, we recommend using the default Xcode build setting of "Standard architectures" to bulid a single binary with both 32-bit and 64-bit code."

    Plus it gives lots of errors of Game icons and splash screens for iPhone6 support. I have uploaded all the icons and splashscreens in splashscreens section. I know I added all the icons and splashscreens before building but it says there are missing icons.

    I used to basically export my game as HTML export and then build it in Intel XDK.

    I would appreciate the help and support on this subject.

    Kind Regards

  • Hi,

    I started to live some problems when I build my ios app in Intel XDK s Legacy Hybrid App. It now gives the error after I build the game and when I use apploader in my mac:

    WARNING ITMS-9000 "Missing 64-bit support. Starting February 1, 2015, new iOS apps uploaded to the App Store must include 64-bit support and be built with the iOS 8 SDK, included in Xcode 6 or later. To enable 64-bit in your project, we recommend using the default Xcode build setting of "Standard architectures" to bulid a single binary with both 32-bit and 64-bit code."

    Plus it gives lots of errors of Game icons and splash screens for iPhone6 support. I have uploaded all the icons and splashscreens in splashscreens section.

    I basically export my app as HTML and build it as a legacy hybrid app as ios production. The game is online but I tried to integrate Leadbolt ads with iframe in it and now I can not upload it with apploader. I really hope there is a solution to this.

  • This part of the forum just made my day I was cracking all my nerves trying to integrate ads for the last 2 weeks. I could add admob with admob plugin and build it in Intel xdk for my android apps but I am so happy that now I can use leadbolt to integrate ads for my apple and windows phone apps.

    I also would like to take your opinion which ad network is good leadbolt or admob? I can do full screen ads with admob but with only iframe and html banner only selection in leadbolt are the revenues are good or better than admob?

    Other than that thanks to everyone in this forum it was very useful I hope I will integrate leadbolt with iframe plugin.

    Happy Gaming.