vandinz's Forum Posts

  • One for the future though I think. HTML 5 is in it's infancy atm so there's going to be a lot 'for the future'. It's good to know things like this are on their way though, making HTML5 a more viable platform day by day.

    Thanks for the link Rex, I'll take a look at that. :)

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  • Just make your game, add the TOUCH controls with the tools in Construct 2 then export to iOS. You can only export to anything but HTML5 with a licensed version of C2.

    Here's a tutorial for touch controls to help you out. TOUCH CONTROL TUTORIAL

  • Just sat here wondering if C2 will include the HMTL 5 File System API that allows the browser to read/write files and directories. I know we have a method of saving game info using cookies etc, but it's not as good as really accessing files. Having this in the long term would be great (although only Chrome supports it atm I think). Have you fellas (Ashley or Tom) had a look at it?

    http://www.html5rocks.com/en/tutorials/file/filesystem/

  • Nice work! Love the art design and can't get enough of old school shooters so it's right up my street. Keep at it.

  • I used to get it but not anymore. Could do with maybe checking if it's the free version or the payed version only to narrow it down? The reason I say this is the free version closes differently than the payed with a 'nag' screen displayed before you can close it.

    Mine is the free version.

  • I love the mini-pixel men, they look superb. Keep it up.

  • Nice, thanks. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • What you do with the explosion is up to you, I could've made it say boom closer to the player (square) and KABOOM! if it was further away. As for a smoother check, I'm not 100% on that, there is probably a formula you could use (maybe using the LERP command?) I'm sure someone smarter than me could help with that on here.

    :)

  • What would be really cool is the ability to set a random range but tell it to ignore certain numbers. So if you want it to ignore the number 7 and that came up it would automatically pick another number.

  • You could use the DISTANCE system expression. Get the result and depending on how far apart they are, use a different animation, or force etc to display the explosion.

    distance(x1, y1, x2, y2)

    Here's a simple CAPX to show you. Click the mouse around the red sprite. The closer you are the bigger the explosion (boom is a small one KABOOM! is bigger). Of course you could set a few tests to increase the size of the explosion as you get closer, but for this I've only done one test.

    BOMB TEST CAPX

    Shout up if you need more help :)

  • I'm in!

    Just checked your CAPX site, looks good, not the standard stuff, instead some interesting effects etc that would be worthwhile to a lot of people. Great stuff.

  • Amazing work. Good luck with it, you deserve it.

  • This is where the PATH movement plugin would come in handy. No word on an official plugin yet (hint, hint Ashley ;) ) You could put your name down in the request thread, but we know the lads are busy so patience is the name of the game. Would be the best feature ever imo though. Would open C2 up to so many more possibilities.

    scirra.com/FORUM/feature-request-path_topic57636_page2.html

  • Nice boss! i thought the wave patterns could use a bit more imagination though, too predicable. A lesson im learning my self, well worth learning though judging by some of the classic shoot em ups

    You're absolutely right, which is why I asked for a PATH plugin after making this. Without that it's REALLY difficult to create fancy attack waves. I'm not working on this anymore until I get a licence and I'm hoping there will be a path movement plugin by then. Fingers crossed. :)

  • I've noticed that (using a text object to show the values of each array value) when the grid is created on screen, it's done so top to bottom.

    What I mean is, the first value of the array is the top left corner, the next value is the one UNDER that ... and so on, then it shifts to the next column and goes down again.

    Here's a picture to explain a little. The numbers at the bottom is the value in each array element. They correspond to the image animation frame to give different colours. They match up with the order going DOWN the grid, then across one and down again.

    <img src="http://s17.postimage.org/i3jmu5gpr/path.png" border="0" />

    I was under the impression than arrays shift left to right, then down to the next row ... etc. Anyone know why it's going the other way? I think I've been staring at it for too long and can't see the woods for the trees.