vandinz's Forum Posts

  • SUPERB!

    Oh and btw *cough* path editor *cough* <img src="smileys/smiley2.gif" border="0" align="middle" />

  • OK scrub that, I just found out how to do it lol. Increase the X or Y randomiser to the width you want.

    As you were.

  • Is it possible to increase the base width of the particle emitter? All I can get is particles coming from a single point outwards. I wanted to make, snow, fire and things like that but would be better if the particles came from a wider point that it does.

    Have I missed something or is that not doable?

    Cheers.

  • I like it! Is it going to be a 1942 remake? I love that game, dropped a fortune into that arcade machine when I was a kid.

  • Here's how I did it. I used a FOR EACH [COIN OBJECT], got it to check the distance and set the angle if it was as close as I wanted it to be ( < 1000 ). I added the BULLET behaviour to the coins so I could just set the angle, then a speed and the behaviour would do the rest. You can take out the 1 second delay if you want, that's not needed. By leaving it in, it makes the coins 'hover' for 1 second and then fly towards the player.

    <img src="http://s7.postimage.org/6a716lqiz/collectcoin.png" border="0" />

  • Schoening - I'm not sure what your original question is actually asking, but in browsers which do support it, the main game loop is driven by requestAnimationFrame (otherwise a simple timer if not supported).

    andreyin - I think CPU ticks usually refers to a single cycle, i.e. 1 out of the 3,000,000,000 cycles per second in a 3GHz processor.

    All you really need to know about "Every tick" is it aims to run 60 times a second, but if the system is slow it could run less frequently.

    That still amazes me, 3 MILLION cycles a SECOND! I love technology.

    Carry on.

  • tshirtbooth,

    wow, i'm off the forums for a couple of days and a bomb is dropped.

    for those who don't know tshirtbooth, this great community has just become exponentially greater with his presence, and i believe even that to be an understatement.

    i don't like name-dropping or calling undue attention to myself, so please believe me when i say that i am telling this tale because i am amazed to see this developer here. have no doubt, tshirtbooth is a developer...not a hobbyist.

    he and i both joined gamesalad during it's initial beta period, and paid for pro beta licenses...if that is not a contradiction in terms...lol.

    i watched him immediately begin contributing positively to that community with help, advise and tutorials aplenty. the games he came up with and published were incredible in their use of touch interaction and gameplay.

    i tend to think of games i like personally or games i want to play. but i don't have a real sense of thinking "in the market", meaning, thinking of ideas that capitalize on what is currently emerging tech wise. tshirtbooth is excellent at this.

    one point of pride that i will quckly allow myself to brag about, is that he allowed me to solve an algorithmic problem he had with random selection of items from a pre-defined group. the logic is not hard. in fact, in c2, it is ridiculously elementary. but in trying to 'massage' the interface of gamesalad, at that time, to accomplish it was less than intuitive. but i did it, and he used it, in his first published game. i felt very personally proud, to have helped in that, and he was very appreciative.

    you are a stand up gentlemen sir.

    i hope you enjoy the tropical rainforest of pleasurable development that is c2 & and it's community.

    i did not ever expect to see you here, but i am glad that you have arrived.

    give my regards to quantumsheep...lol.

    Ooh, you've got me excited now. Everythings coming up Milhouse!

  • You could try like the old Hyper Sports arcade games? Left, then right ... and so on to make him run, the faster you do that the faster he runs.

  • No, you use the EVENT SHEET EDITOR

    Click on ADD EVENT then the SYSTEM icon. At the bottom of the window that opens there's a TIME catagory. Double-click EVERY X SECONDS. Enter how often you want to spawn a new object (1.5 is one and a half seconds etc).

    After that click ADD ACTION next to the event you just added. Click the SYSTEM icon again and select CREATE OBJECT under GENERAL near the top. Then select the object you want to create and BOOM! you're done.

    If you want to create the object at random times you would use the random statement. Instead of typing 1.5 for example type

    random(0,2)

    That would get Construct to select a random number between 0 and 2 and spawn the object at that time instead. You can change the range to what you want (1,1.5) (2.5,5) ... and so on. I know you didn't ask for this last bit but I'm just telling you as an extra feature. ;)

    Good luck.

  • Welcome to the forums, looking forward to some of your work. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • his is an impossible situation in the real world, so you should not expect anything realistic to happen either!

    Hay! This is Constuct 2 we're talking about here, of course it can do impossible things, don't you ever doubt it again! There, there C2, don't you listen to the nasty man <img src="smileys/smiley2.gif" border="0" align="middle" />

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  • LOL! What an idiot I am. Man I feel stupid. Obv the bullets are bouncing off the player sprite. Cheers man, you're a life saver. I'll get me coat ...

  • Genius! Great work.

  • Hi, noticed something weird with the bullet behavior when I set it to BOUNCE OF SOLID. In the CAPX if I have this set OFF the bullets head for the mouse coords as I want them to, no problem. Set the bounce option to on and suddenly they're firing out in the opposite direction to the mouse position. I've tried adding +180 to the angle to counter this but it didn't work.

    Any ideas?

    ARENA CAPX

    The option to bounce is set ON in the CAPX. Just turn it off to see how it works OK without it.

    AMD 645 BLACK EDITION

    4 Gig RAM

    Nvidia 560 Ti

    Windows 7 64

    Google Chrome Version 23.0.1271.40 beta-m (tried with none beta too)

  • OK np, that's a good solution I could use. Thanks for taking a look.