vagaev's Forum Posts

  • Well I was expecting better for 1 year project.

    If you don't mind i will make some remarks.

    The sound of the robot shoot is awful, too much high frequencies and anyway the volume is too high.

    Use preload samples because when i tested the sound was delayed.

    But what's most disturbing considering you are a 10 years experienced graphic artist is the background.

    Animations are okay for a prototype but the parallax is very messy, by moments i can't distinguish where to go.

    I suggest blur and better aesthetics.

    Regarding the programming i can fix it for you but i am interested by a paid position.

    Anyway good luck with your project

  • Hi dudes i really would like a little help to avoid looking for this during hours.

    I need the formula or a tutorial on how to resize moving sprites depending on the screen ratio/resolution size.

    Because everything is stretched but my moving sprites not. If i apply anchor behavior they resize but the can't move.

    I believe there is a formula i can use resizing x and y on creation of that said moving sprites

  • The dimensions of the sprite sheet are 2030 × 1218

    Well i fixed the lag by lowering animation speed to 5 frames per second. I need to rebuild my animation now cause it's too slow. Never knew C2 wouldn't be able to deal with 24 frames animations smoothly

    I rescaled the entire animation by the way, it affects download size not the performance i think

  • It's a 147ko spritesheet

  • Yep i made a falling animation (around 100 frames, 24 frames second) of a falling ball that has mouth and moves eyes..

    The animation is lagging when i test it.

    Is it really too harsh to have a 24 per second frames animation?

    If yes could you tell me about the norm in frames for animations and frame numbers?

    Please delete my game <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> http://www.scirra.com/arcade/addicting- ... bbles-test

  • You do not have permission to view this post

  • You've answered it perfectly thanks.

    Well seems i will have to redo the logic anyway :p

  • I have a question regarding families.

    I have two objects with specific physics behavior.

    If i add them to a family, let's call balls, i can assign its own physics behavior to the family. It will speed up my coding if i use like impulses on a family rather than on each of objects, and if i want further add another one i will mess up with my code.ù

    So my question is. What happens to objects bahaviors that are in a family that has a physics behavior too?

    Does it add, does it replace object's parameter? Cause i would like to use physics events of the family but not changing properties of the objects inside.

  • Yes but isn't there a way to set up procedural infinite terrain generation. In x axis and y axis. Like in spellbound/terraria..

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • why is it accelerating when i jump?

  • Is the terrain infinite?

  • I realize i have to use arrays for procedural generation but i was wondering how can i get a map generation like in Starbound ( http://youtu.be/isOipI0DEiE ) occur?

    What do you think?

  • It's okay made it work after 5 hours of tryouts... ouf

  • Okay i think i figured out the problem.

    When I try to export to sprite sheet it doesn't render everything on the sprite sheet.

    I think that's because it only renders the current symbol where i have nested symbols.

    Let's say:

    I have a symbol for all the stuff. I choose to convert to sprite sheet this symbol.

    It will successfully render the animations in the said symbol but not the animations in the symbols that the first symbol contains.

    God dammit it's so difficult to explait this shitty thing. ><

    I HAVE:

    SYMBOL<SYMBOL(rotation motion tween)<SYMBOLS for different face stuff like eyes eyebrowns..<A Symbol containing shape tween of the mouth.

    Well when press right button on SYMBOL and make sprite sheet it only renders the rotation but not the mouth shape deformation and not even the eyebrown animations.

    I'm exhausted, can't find a solution.

    PS: My symbols are movie clips and not graphic symbols

    I want to generate a sprite sheet from the entire animation and not just from a symbol which apparently doesn't support nested symbols