I have a question regarding families.
I have two objects with specific physics behavior.
If i add them to a family, let's call balls, i can assign its own physics behavior to the family. It will speed up my coding if i use like impulses on a family rather than on each of objects, and if i want further add another one i will mess up with my code.ù
So my question is. What happens to objects bahaviors that are in a family that has a physics behavior too?
Does it add, does it replace object's parameter? Cause i would like to use physics events of the family but not changing properties of the objects inside.