vagaev's Forum Posts

  • try to make your project less bigger by erasing all the wav and m4a files. you can use the ogg.

    Try by setting on touched object instead of on any touch end. mess up with touch stuff.

  • Thanks dudes! I will try them all.

  • GOD HAIL THE PIG it works.

    Thank you!

  • Damn.. How will i be able to make my game compatible with 16:9 and 4:3 devices ?

    Any ideas?

  • You need to animate your menu in an external soft and create bunch of animations image. then import it to construct 2 as sprite and mess up with animation settings.

    To be able to click on buttons while it's animating you will have to check the range that buttons overlap and make a invisible sprite (round if it's a 360 angle rotation) and make events like if you click on it it will be load, new game...

  • I would recommend to do this.

    When player collision with object->set immovable to each thing you want to stop

    To restart the level when you press or touch something make a sub condition to the condition above and make:

    When any touch or mouse or keyboard input (you have to add the plug first though)->restart layout,clear all variables (this is in system)

  • Isn't it easier to make: destroy bullet when collision with enemy?

  • Hi,

    I've spent 3 days on trying to make an app that looks pretty on 16:9 (iphone 5) and ipads (4:3).

    I have not succeed so I am considering to make several version of the app adapted to different screen ratios. 16:9 and 4:3, maybe eve, 3:2.

    What i really really want to know it's if it's possible to upload different app versions of a game i did in cocoonjs for different devices/ratios.

    Like ipad version a 16:9 supported version of the app, iphone version 4:3 supported version...

    Making multiple version is not an issue, what is an issue is to get them work on any mobile device.

    So my question is there an option in cocoonjs to upload different versions without uploading different games, i mean upload everything in the same project without being forced to make a project for each version of my game.

    Thank you!

  • Thank you for the proposal.

    Apparently i don't have enough "REP" to send a message.

    So if are still interested by my offer send a message to agaev.vladimir(at)gmail.com

    Best,

    Vlad

  • I am basically here to learn game making process and to make my owns.

    Games were always a passion among other stuffs.

    But I saw some announcements so.

    An accomplished composer, I've been working for 7 years on my skills.

    Here are some links

    https://soundcloud.com/vlad-impakt/protect-earth

    https://soundcloud.com/epsilon-4/awake- ... imir-agaev

    https://soundcloud.com/lone-wulf-1/diab ... me/s-pcUio

    I'm not really looking for a job but if someone needs quality original music you can contact me.

    I make sound design as well toovagaev2014-02-09 18:42:27

  • scirra.com/arcade/example/12207/bubbles-test

    Hi i have a little problem regarding collisions.

    Why are bubbles like flipping/changing quickly position sometimes.

    And why the game doesn't fit on my 27 screen even though i was making it 1280/720 for ipad and it's supposed to have a tinier screen.

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  • Thank you Bertie Booster <img src="smileys/smiley1.gif" border="0" align="middle" />

    Your advice didn't work as i wanted (the blue was always on but other buttons didn't pop) but at least they weren't all popping at the same time.

    So i inserted a "choose between frames" and it worked perfectly.

    Thank you for everyone :)

    PS: By the way why can't i post images and urls in the topic but you yes?

  • Yep i have tried. But still the same issue.

    I will try to be more clear.

    I have 4 objects, thus 4 knobs(red, blue, green, yellow) that are initially set invisible.

    The idea is that each 3 to 6 seconds one of them will become visible for about 3 seconds and then another one will randomly do the same.

    But when I write 4 conditions "-pick random button instance - set visible" for each of them they shine all at the same time.

    I even tried to put an or between the 4 conditions, same result.

    And then there is another issue, i would like to turn them down after maximum 3 seconds of activity. So i've made a sub event and put 2 conditions in it (if button visible, compare time >3 seconds---->set invisible)...now it's all black lol

    There must be a thing i don't get, it's very frustrating

  • I need something like. When one is visible the others are invisible. But still this one must be random and alone

  • I've already tried but the problem is that for instance easch 3 seconds multiple lights will lighten.

    I need just one by one, randomly.

    I'm sure there's a very stupid trick but still.. Can't find it