rotating 3D Menu

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Simple resize and rotate events for any sprite, quick and easy event sheet that you can use for your own projects.
  • Hello,

    I tried some things,has someone a Idea maybe? I would like to make a Menu with a 3D effect if u change Play,Options,Load or Exit like

    in Sonic and Sega All-Stars Racing.

  • So Nobody has a Solution how i can make this :(

    Maybe i need to explain it better. I mean a 3D Menu rotating like a Carousel with Play,Option,Exit,Load etc... which you switch with Arrowkeys and Select with Enter.

  • Can you post a link to a video ?

  • Best bet would to follow 3d card flip tutorial and implement the same mechanics.

  • Can you post a link to a video ?

    Nope i tried and i have no permission to post a link.

  • Best bet would to follow and implement the same mechanics.

    Thanks but this isn't really what i asking for. I mean a Menu: 4 Buttons Play,Load,Options,Exit if u switch they rotate as 3D Corousel and it Stop on every Button.

  • You need to animate your menu in an external soft and create bunch of animations image. then import it to construct 2 as sprite and mess up with animation settings.

    To be able to click on buttons while it's animating you will have to check the range that buttons overlap and make a invisible sprite (round if it's a 360 angle rotation) and make events like if you click on it it will be load, new game...

  • > Best bet would to follow and implement the same mechanics.

    Thanks but this isn't really what i asking for. I mean a Menu: 4 Buttons Play,Load,Options,Exit if u switch they rotate as 3D Corousel and it Stop on every Button.

    Yes it is, in principle, you just got to apply it to your menu.

    Look at the card, see the multiple images as it rotates. You need to create same with your menu block. See the card faces, this would be your menu buttons. The priciple is the same, you just have to change it to work with your menu.

    If you expecting a fully working example of what you trying to do, that doesn't exist. Construct is a 2d enigine and you need to apply the 3d card effect principle to achieve what you are after.

  • You can just animate that in a 3D program and export as 2D Sprites.

  • Yes it is, in principle, you just got to apply it to your menu.

    Look at the card, see the multiple images as it rotates. You need to create same with your menu block. See the card faces, this would be your menu buttons. The priciple is the same, you just have to change it to work with your menu.

    If you expecting a fully working example of what you trying to do, that doesn't exist. Construct is a 2d enigine and you need to apply the 3d card effect principle to achieve what you are after.

    There is an example which follows the mouse and its called "carousel 3D depth" but the Problem is i don't know how make this as Menu that u can rotate it with arrowkeys. I wish i could post links :(

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  • Hard to understand what you after.

    Link wwwdotsitenamedotcom/someplace/

  • Hard to understand what you after.

    Link wwwdotsitenamedotcom/someplace/

    Oh why i don't though about this ... but okay.

    So here this Example that already Exist

    dldotdropboxdotcom/u/5426011/examples%208/carousel.capx

    And this is how i want it with Arrowkeys.

    wwwdotyoutubedotcom/watch?v=aP32bVDuryM at 2:20

  • Ok. I'm not very good with maths ;)

    In your example you need to insert new object - keyboard.

    Now that you have keyboard added. Create new event and select keyboard and key is down. Choose your key by entering the right arrow.

    Now copy all the every tick stuff and drop it there.

    To reverse it is a little tricky you got to do opposite of everything pretty much. like add becomes subtract.

    I am not good with maths, so you going to have to play around with it.

    Of course change the images to those of your menu options :)

    Nice example - I presume it came with a tutorial - hopefully they explained the maths :)

    EDIT: Wasn't too hard.

    Here is capx Edited Capx

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