vagaev's Forum Posts

  • Thanks for the feedback.

    I'm more ambient, underscore (very jeremy soule alike aka skyrim, guild wars, morrowind)

    But i know praeco's work (the composer of league of legends) too lol. It's a matter of taste, you have no problems to switch between styles when you have studied classic and modal (cinematic) harmony.

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  • I will provide a capx asap illustrating the problem.

    Didn't post because it was a commercial project work in progress.

    Thanks SgtConti i will try your method and keep this updated

  • Hi,

    I am just mentioning that i am working for 2 projects as a composer/sound designer and I want handle a third one.

    If interested contact me on: agaev.vladimir gmail.com

    Here is my last work:

    https://soundcloud.com/vlad-impakt/dark ... e-from-the

  • Problem Description

    When i import a sprite sheet and i set animation speed higher than 10 frames per second + physics behavior the sprite becomes laggy while animating. When the animation stops it's'okay. The problem is gone once the animation speed is less than 10 but well. I don't think it's a performance problem. I think it's the behavior plugin problem

    Steps to Reproduce Bug

    • Make a sprite object on the top of layout and import a sprite sheet. Put animation from 15 to 24 frames per second.
    • Put physics behavior to the object and set world gravity to -10
    • Play the game and check it's laggy

    Observed Result

    Laggy animation

    Expected Result

    Not laggy animation

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    I use vm but i tested it on mobile and mac os

    Construct 2 Version ID

    165

  • Start with Multiplayer tutorial 1.

    Note multiplayer is only supported in Chrome and Firefox at the moment (and hopefully soon Crosswalk).

    Thanks Ashley.

    So multiplayer feature does not work in cocoon js and ejecta?

  • I've heard game maker studio supports scalable graphic vectors and c2 not.

    Will c2 ever supportbthose?

  • Hi.

    I've just played doodlejump race on ios and there were several players for a race.

    The game was using game center for matchmaking. I am wondering if the dudes who made the game were using their own servers to host the players or if game center carries this out.

    If i want to make a multiplayer game wrapped with ios or ejecta how do i proceed?

  • You shoul post examples of your work

  • Thanks. So i assume the top 10 in us at the moment are microsoft office stuff, 2948 and Boom Beach?

  • If you want to publish to mac you will have to buy a apple developer account (100 bucks per year)

    For android publishing. This is possible you can do it with cocoonjs (premium if you want adds)

  • Actually it's alpha first then beta.

    Good luck with finding someone.

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  • I am wondering if i can insert code directly into the index or js file while exporting as html5 in c2.

    For instance this stuff https://developers.google.com/mobile-ad ... tals?hl=fr