Problem Description
Does not properly detects an object's Y.
Attach a Capx
https://db.tt/K5m2C91E
Description of Capx
It's a scrolling game. There are 4 colors tiles randomly generated from 4 instances of a spawner.
I needed a trigger for the spawners to generate the tiles. So i choosed: when the blue tile's Y=768 then generate 4 tiles on the spawner's position.
I used 192/256 grid snapping.
There is a variable controlling the speed of the tiles. The default is 8 pixels per tick so it works because 8 is a multiple of 768. The tile jumps per 8 pixels every tick.
But the problem comes when I set speed to 9 and Y trigger to 774 (because 9 is a multiple of 774)
It does not spawn the tiles. I think Construct 2 is not detecting collision between the blue tile and the 774 Y.
NB: Check here for the different multiples http://www.calculatorsoup.com/calculato ... tiples.php
Steps to Reproduce Bug
Open the CapX
Run to see how it works
Now change the global variable "Speed" to 9
And change the Y detection to 774
Observed Result
Tiles don't spawn.
Expected Result
Tiles should spawn. This is the big problem, for seemless spawning i will just offset their spawn with imagepoints.
Affected Browsers
Operating System and Service Pack
Windows 7
Construct 2 Version ID
r 171