vagaev's Forum Posts

  • But really this sucks because i need to have a minimum distance between the sprites.

    I still need help with this.

  • I've tried it doesn't work.

    But i've found a solution even if it's not the perfect one.

    I export in swf and then convert swf to spritesheet with http://fermmm.wordpress.com/2011/02/04/ ... t-creator/

  • Hi i have a big problem here so if anyone is using adobe flash i would like to have some help.

    Have been messing with this program for a week. Learned how to use it but when it comes to sprite sheet exporting omg.

    The thing is that the sprite sheet doesn't take all the animations. It only takes animation in one timeline but i have 3 levels of timeline.

    The first one which rotates the whole stuff, the second one with eyebrowns animation and eyes and the third one with mouth deformation/animation.

    But the sprite sheet only renders the eyes browns and eyes.

    Then funny this is when i render the stuff every timeline showns.

    Here are illustrations:

    THE FIRST LEVEL OF TIMELINE (not rendered)

    THE SECOND LEVEL (it's the only one that is rendered in sprite sheet)

    THE THIRD LEVEL (not rendered)

    For generate sprite sheet i click generate sprite sheet on the enveloppe symbol which rotates on the first level.

  • well. juste open your sprite and "open file" and chose another image. The name doesn't change

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  • I am using this logic

  • My pleasure

    I will turn it into a tutorial this week I hope.

    Adding few more examples and make some optimisations for the 3:2 ratio.

  • It's not about exporting in a wrapper.

    It's about showing the game in browser. On ipad.

    Like if it was blocked by the ipad. I can't play html games on html sites neither.

    But i can play at .gears games from his website though. Is it in html?

    http://www.dotgears.com

  • I don't really get why my game on dropbox works with the pc browser but not with the ipad one (google chrome) it's just a black screen

  • Try to select them all with shift and scaling them with shift. Dunno if it will work

  • clarify: "things" and "content"

    I think you can open a new project and drag and drop in the window on the right edge

  • Thank you a lot for you answers. It's helpful, i've got a better image of the scenery now.

  • Hey dudes,

    I would be happy if you can answer some of my questions i have in mind. I'm new to this all so some of them could look odd.

    -Can i sell my html game made with C2 on platforms such as MARKETJs? they want a source code nope? How will they get it if it's made with an engine?

    -Can i sell my ios/android game made with construct and wrapped with cocoonjs? Here i'm sure companies want source code. So i can't?

    -Ad mob, mopub, leadbolt and all the advert stuff give SDK. I can't use it neither if the game is developed with C2?

    -Why there is no ads companies for html games but so lot for mobile games?

  • Nice here

  • Hello.

    I am a composer/sound engineer and a developer.

    You can send more informations about your project at agaev.vladimir(@)gmail.com

  • Yay