Tylermon's Forum Posts

  • Everything seems to be working fine for me.

    Most of the software and games I run saw no change in performance to be honest. The OS itself feels a bit more responsive in parts though.

    TLDR: it doesn't feel any better or any worse.

  • Hi You could compare using the 'entityname' property, but to make things easier I updated the plugin with a Compare Entity condition:

    8/18/2015

    • Added "Compare Entity" condition to check what the currently set entity is.

    Hopefully that should help. Thank you for such quick support!

    I'm not at my computer right now, but does the new compare entity support picking objects/instances.

    I believe constructs regular compare values condition didn't allow object/instance picking so I was at a loss.

    Otherwise I'm stuck with a for each loop which isn't very efficient.

  • As the title says. My notifications wont go away.

    For instance, when someone replies to this, I will get a notification....but after viewing it will come back. Wont go away. >.>

  • I'm currently finding this to be a pain in the butt right now as well. So I would love to see what people suggest.

    Take your spriter object and choose a different entity.

    Assuming you have your player1/2 as different entities.

    lucid recommended me to choose the object from the layout and you can choose the starting entity for each instance there.

    But then you also need to keep in mind they are the same object. So you have to keep track of instances.

    If your project has more animations and entities this only becomes increasingly confusing and difficult to work with and get animations, instances, and entities to all play nicely together.

    My current issue is how to work with instances not created in the editor/at runtime. Instances created dynamically make this object much harder to work with than your standard objects.

    In my case this one object is my:

    "player"

    background

    enemies

    scenery

    effects

    everything visual....

    So I am currently at a loss how I am supposed to manage my spriter project in construct at this point.

  • Thanks We're going to make it eventually require only the scon file for the C2 plugin.

    You can set the entity and animation for each instance using the 'set entity' action, or the 'starting entity' in the object's property pane.

    Ah, the property pane might just do the trick for now. Thanks.

    Do you have any advice though on picking and working with the spriter object though?

    It seems like a difficult object to work with when multiple entities and instances are involved.

    I also noticed it does not seem possible to pick a spriter object based on entity. Which adds to the complications. Hopefully I am just overthinking this or overlooking something obvious. It just seems a spriter project with multiple entities and animations is nice to work in and animate in spriter. It seems near impossible to work with once in C2 though.

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  • oh sorry, i didnt want to say its your fault!

    i just thaught theres maybe a "higher" reason for that gfx bugs we users dont know, like problems with the framework your using to program construct2 or something like this, so we could inform ourselves elsewhere which gfx cards are good to use.

    What graphicscard would you buy with small budget and if you had to use it for the next two years? Dont worry, i wont come back and say screw you if it wasnt the wright choice but i think or hope you have a little bit more insight on this then me or the hardware vendor.

    just go with a current gen dedicated card. 90% of the people I see with any driver issues are using old cards and/or integrated ones.

    Laptops are hard to do anything about, and the only thing I can suggest on laptops(and tablets) is to not buy cheap.

    A high initial cost usually lasts much longer and has more supported technologies down the road. You buy cheap, and you get stuck in a frequent upgrade path continuously buying cheap and potentially problematic devices. These companies honestly WANT you to buy the cheaper devices because they get your hard earned money MUCH more frequently than the people who buy a more expensive device.

    Cards I recommend on a budget:

    Nvidia

    gtx 960

    750ti

    AMD

    R7 260x or better

    More or less I wouldn't spend less than $100 on a gpu if I were you.

    Take what I say with a grain of salt though. I tend to build the polar opposite of a budget pc and pay little attention to a vast majority of the gpu's out there... there may be much cheaper options that are still viable but I tend to be VERY picky about my parts.

    As for intel integrated, I guess I wouldn't go below HD4000 and iris pro 6200

  • the "source" is your capx file.

    Sounds like you were given a project and are supposed to code things yourself. If so I highly recommend doing your school work the way your teacher/professor intended.

    Otherwise, Construct does not make it easy to read the code. This is to help protect developers from those that would steal their code.

    That said, when you are in the home menu there is an export button. That will export into a working although non(humanly) readable code.

  • I get this error when logging in every so often on this website.

    Server Error in '/' Application.

    The wait operation timed out

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.ComponentModel.Win32Exception: The wait operation timed out

    Source Error:

    The source code that generated this unhandled exception can only be shown when compiled in debug mode. To enable this, please follow one of the below steps, then request the URL:

    1. Add a "Debug=true" directive at the top of the file that generated the error. Example:

    <%@ Page Language="C#" Debug="true" %>

    or:

    2) Add the following section to the configuration file of your application:

    <configuration>

    <system.web>

    <compilation debug="true"/>

    </system.web>

    </configuration>

    Note that this second technique will cause all files within a given application to be compiled in debug mode. The first technique will cause only that particular file to be compiled in debug mode.

    Important: Running applications in debug mode does incur a memory/performance overhead. You should make sure that an application has debugging disabled before deploying into production scenario.

    Stack Trace:

    [Win32Exception (0x80004005): The wait operation timed out] [SqlException (0x80131904): Connection Timeout Expired. The timeout period elapsed during the post-login phase. The connection could have timed out while waiting for server to complete the login process and respond; Or it could have timed out while attempting to create multiple active connections. The duration spent while attempting to connect to this server was -

    [Pre-Login] initialization=0; handshake=4; [Login] initialization=0; authentication=0; [Post-Login] complete=14998; ]

    System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, UInt32 waitForMultipleObjectsTimeout, Boolean allowCreate, Boolean onlyOneCheckConnection, DbConnectionOptions userOptions, DbConnectionInternal& connection) +414

    System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal& connection) +78

    System.Data.ProviderBase.DbConnectionFactory.TryGetConnection(DbConnection owningConnection, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal oldConnection, DbConnectionInternal& connection) +196

    System.Data.ProviderBase.DbConnectionInternal.TryOpenConnectionInternal(DbConnection outerConnection, DbConnectionFactory connectionFactory, TaskCompletionSource`1 retry, DbConnectionOptions userOptions) +146

    System.Data.ProviderBase.DbConnectionClosed.TryOpenConnection(DbConnection outerConnection, DbConnectionFactory connectionFactory, TaskCompletionSource`1 retry, DbConnectionOptions userOptions) +16

    System.Data.SqlClient.SqlConnection.TryOpenInner(TaskCompletionSource`1 retry) +94

    System.Data.SqlClient.SqlConnection.TryOpen(TaskCompletionSource`1 retry) +110

    System.Data.SqlClient.SqlConnection.Open() +96

    System.Data.Linq.SqlClient.SqlConnectionManager.UseConnection(IConnectionUser user) +43

    System.Data.Linq.SqlClient.SqlProvider.get_IsSqlCe() +41

    System.Data.Linq.SqlClient.SqlProvider.InitializeProviderMode() +21

    System.Data.Linq.SqlClient.SqlProvider.System.Data.Linq.Provider.IProvider.Execute(Expression query) +57

    System.Data.Linq.Table`1.System.Linq.IQueryProvider.Execute(Expression expression) +58

    System.Linq.Queryable.SingleOrDefault(IQueryable`1 source, Expression`1 predicate) +287

    v2.Error.Functions.NewError(Exception e, String extraData, String emailTitle, Boolean dontEmail) +685

    LoginNew.Page_Error(Object sender, EventArgs e) +82

    System.Web.Util.CalliEventHandlerDelegateProxy.Callback(Object sender, EventArgs e) +51

    System.Web.UI.TemplateControl.OnError(EventArgs e) +9712202

    System.Web.UI.Page.HandleError(Exception e) +79

    System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +6695

    System.Web.UI.Page.ProcessRequest(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +245

    System.Web.UI.Page.ProcessRequest() +72

    System.Web.UI.Page.ProcessRequestWithNoAssert(HttpContext context) +21

    System.Web.UI.Page.ProcessRequest(HttpContext context) +58

    ASP.loginnew_aspx.ProcessRequest(HttpContext context) +4

    System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +341

    System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +69

  • File/Preferences/Reset Dialogs might help.

    That did the trick. Thanks.

  • Personally I would let the user choose the location to save if possible.

    I know on my desktop I hate it when any program tries to put anything on my C drive. I also know there are many people out there that feel the same way. Being able to choose the save location of such a feature is something the players of your game are almost certain to ask for, and if not implemented you are bound to get some "angry" people for it.

  • Not sure how or why, but all of my layout, z order, bookmarks you name it windows are stuck off screen.

    Is there some way to reset these to come back to the construct main window?

    Closing the software does nothing. Enabling and disabling them wont help either. Any ideas?

    Ashley is this a win10 bug?

  • Do I need a new project for every animation?

    I have a current project with a few entities however it seems I can only have one entity active at a time?

    I dont think it is possible to have multiple scml/project objects behave as the separate entities?

    lucid

  • Frames are 0 base indexed. 0,1,2

    So go to frame(lives-1)

    Or similar should display proper frame.

    Assuming lives are 1,2 and 3 etc

  • Try custom movement instead of bullet.

  • For me, the player gets put inside the moving platforms.