Tylermon's Forum Posts

  • Game is coming along nicely. the concept is working, and in a rough form. In the process of making art, animating and getting things finalized.

    As the game becomes presentable and working I will post more of the gameplay.

    until then, enjoy sneak peaks of art and animations!

    Feedback would be greatly appreciated. Here, or on the videos.

    Mostly, I just enjoy feedback to help make things the best they can be.

    UPDATE: All new and improved animations!

    Check out the skeletons new and improved walk cycle among other things!

    (compare the above video with this!) http://youtu.be/BP3iS_itlOM

    Animation workflow/idle animation OLD

    http://youtu.be/VLPvPZpgGPU

    This is a long video(about an hour) simply me putting together a character and animation.

    skeleton animation(s) OLD

    http://youtu.be/BP3iS_itlOM

    Next to be animated:

    Tree-death

    Dragon

    Main guy

    Some other stuff

    Completed!?

    Skeleton

    Slime

    Bat

    Bits and pieces

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  • some of you may know about a game in progress known as theHunter Primal.

    I am hosting a game give-away for all that are interested.

    You can get up to 3 chances to win a copy of the game.

    subscribe.

    comment.

    share.

    Random drawing will be on the 24th

    Happy holidays!

    Subscribe to Construct videos now
  • OBS (open broadcast software) is the best recording software I have used. It is also free.

    I have used fraps, bandicam, xsplit, action, and plawclaw 5. Not to say they are bad. But OBS usually has better performance, better results, more flexibility and more functionality

    If you are determined to spend money. Playclaw5 is my second preference to OBS.

    To edit video I recommend Adobe after effects, premier, and audition.

    I think they are like 25$ a month for all of it and more. Pretty good deal.

  • Could be a device does not have a font installed with the browser or a number of things. But honestly don't know the cause/reason.

    It is generally advised you use a sprite font instead of text if possible.

  • Stand alone. However you can usually send them an email to get a steam key.

  • You will have to disable scrollTo object for other players/objects.

    It should only be active for each individual player.

    You should probably have a

    On player created

    for each player

    If player.id is not myid disable scrollTo

    Otherwise the scrollTo will average between all players and can have undesired effects.

  • This job has been filled. However, if you are an artist and want instead of a commission to form an ongoing partnership send me a pm or if you can't pm leave a reply.

    Otherwise I don't need an artist for the time being. Thanks and good luck out there!

  • If array.at(0)=2

    -> subevent

    array.at(1)=1 | array.at(1)=2

    edit:

    hundredfold

    You ninja. haha. Guess I read the posts too slow, you beat me to the answer xD

  • From a side scroller or platformer perspective this seems like a must have feature..... From a top down game, I can see issues where I wouldn't want things sliding along collisions.

    Perhaps there is a barrel in front of the player. Now instead of hitting it, they might slide all around it. Despite a barell being a solid object you want a player to stop at. Or if an environment has objects or props rotated, now these become sliding obstacle courses.

    Pushing objects at angles could now break and have players struggle to position themselves. The Boulder they were pushing is now a sliding wall and a nusance to the player.

    Only a few examples, but I'm sure people could think of others.

    Point being, it is a useful feature depending on the game. Aka specific uses.

    Personally if something like that got added, a few of my projects would break. I would have to change over to custom movement which isn't a big deal, but defeats the purpose of an object that is meant to have basic functionality for us to then add on to for our specific games.

    Also the 8 way movement is simpler in my net-code would hate to have it break haha.

    Add too much, and it becomes the platformer movement. Great for that one purpose. Limiting for much else.

  • The more specific the behaviors become the more limited in use they become.

    My personal issue with 8 direction is it rotates sprites. Might have to make a new thread about it now that I mention it haha.

  • I thought a big point of the "room" discussion was partly memory management....but if I recall Ashley didn't feel we need any memory management. Even suggested using multiple layouts among other things.

    My issue is multiple layouts means forget making any open world or dynamically created games.

    We simply need 2 system event/action to do two things:

    Unload any unused sprites/textures.

    Unload specific sprites/textures. It can delete all instances as well.

    On a similar note, if we can unload textures we should be able to pre-load them as well.

    Label it an advanced feature. Warn people it is not advised to be used unless necessary. Tell people misuse could break games. But it is honestly something we need.

  • You can get a Touch ID. Touch(0) could be to drive and touch(1) could be to aim.

    Another idea is to have a sort of bounding box around the controls. If the touch is inside the box, use it to drive. If the touch is outside that box, use it to aim.

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