Tylermon's Forum Posts

  • Essentially I am spawning objects that scroll down the screen. For the most part they spawn and stay where they are supposed to. But sometimes they will be too far apart. How can I bring the objects together?

    Is there a way to check if a specific image point is in collision?

  • Tylermon Actually I disagree with you but there is no need to debate the issue.

    Then add to the discussion. You literally have a thread driven for debate and discussion on the topic. Picking and choosing which views to refute or rather dismiss hardly helps people make a decent decision on Html5 being or not being the right tool for their needs. It is possible I am not aware of some aspect of html5 that you are, or perhaps I know something about html5 that you didnt. I only ask you share your opinions because everyone can benefit and then form their own.

    ---------Back on the topic of Html5 vs Native----------

    One is more than welcome to develop IOS apps in xcode, and then rewrite the same app for android, and write it again for windows. But most developers don't have that amount of time.

    Html5 has a huge advantage of being written once and working on every device. For near native app performance simply use a wrapper and make a hybrid app platform specific.

    Is Html5 perfect for every situation? Absolutely not. When you cross a line into needing high security and high performance. Native code is your best option...at least for now. And some platform specific features are not available from html5 based apps(yet).

    But if getting to a market quickly and cost effectively for near native-like performance is what one desires. Html5+wrapper of choice is perfect.

    I do have to say however, if one intends only to publish to lets say the apple store. One market, on only a handful of devices they should be making native apps.

    ---------------------------

    And on the topic of fragmenting.

    Html5 does have it pretty hard here. There are many browsers to consider, and each offer more or less functionality than the other. This is often a challenge with Mobile web apps. However, wrappers help negate some of those issues.

    That does not go without saying that native apps don't have to worry about fragmentation. Just think of how many IOS versions are out there. Each version needing to be maintained. This goes for android and windows as well.

    I still have to say fragmenting and these browser and device differences is the hardest part about Html5 development.

    In the end it really comes down to personal needs. I wouldn't say "HTML5 is NOT [the] right tool to make mobile games". I might say 'Html5 is NOT the BEST tool to make mobile games' But I would say 'Html5 IS the BEST tool to make cross platform games'.

  • My latest game is nearly complete!

    No longer Taking requests.

    --------Sound---------

    Time to roll in some sound.

    I need a techno/electric soundtrack that loops and sounds nice even when sped up. (the audio in the game gets faster over time)

    I also need some related sounds that fit in with the soundtrack when buttons are pressed and such. (very simple sounds, actually probably only 1-2 short sounds)

    -------Art--------

    I have some placeholder images.

    I need to step things up.

    Not 100% certain on if I need to hire for art just yet.

    However, if you can draw lines you could get the job.

    I need about 8 lines drawn. Each line is 100pixels by 300 pixels.

    Some sort of tron like look is desired, and the lines would fit together nicely.

    Also a background image. Something to fit the theme. Might just do a sort of black with stars that scrolls.

    -----------Contact Me-----------

    No longer Taking requests.

  • After a day of of Xpath I decided I could get things done faster without it. Learned a good bit about it...but not enough to marry it to my game.

    Xpath and XML put aside...

    I got random generation working.

    Progress has come pretty far.

    All thats left is:

    -Background

    -Start sequence

    -Hi-score

    -sound

    -few other things

  • here is the first ever pic of my game !

    see what i mean about the rectangle and the scml animation?

    Your spriter object can be rotated and acted upon independently from the rectangle. Or, you can always change the angle of the rectangle itself. I am guessing you are using platformer movement. You might want to switch over to custom movement as you will have more control over functionality.

  • I just have to say OP is going about this entirely the wrong way.

    Native is not better than Html5 code. Nor is Html5 better than Native code.

    The real question we as developers need to ask ourselves is WHEN it is appropriate to use one over the other or, perhaps use a hybrid.

    The main advantage of native objective based languages is having access to a devices core features. Things that we cant access with Html5. Take Siri for example.

    Is Native code going to be faster than Html5? Certainly. But at margins that we as developers can typically ignore.

    Full fledged games honestly don't work or meet mobile demands. Oceanhorn was brought up. This is a console grade game. Tons of people bought it. But fewer took the time to sit down and complete it. Why? Because mobile users don't look for console grade games. When people want to play actual games or have the time for an actual game they go to the computer or consoles.

    Mobile games for the most part are relatively simple, and don't have a ton going on. Html5 is perfect for this. Unless, like I mentioned you want access to some device specific functionality.

    If you honestly need over 1000 sprites at any given moment . I think you are going about your game design poorly.

    One of the key tricks to mobile development is faking things. If you want a living environment, don't create a few hundred sprites to bring the game alive. Create a background image, and animate a few places throughout. Use sprites to help in believing something but don't go all out in creating vast scenes of sprites.

    The ONLY time I have had really bad lag issues with Html5 on mobile devices is when:

    1. Testing on old outdated devices. These devices are generally not supported by even native developers so it is a non-issue

    2. Testing over lan with debug mode. It kills the frame rate. I can go from playable smooth gameplay, turn on debug and BOOM game is stopped.

    3. Thats actually about it.

    I also have to mention this. You always hear developers having this conversation. Html5 or Native code. Which one is better?

    But I think everyone reading this thread needs to realize is this:

    The users, the people playing the games. They are not bringing this up.

    Why?

    Because they probably can't tell you the difference in Html5 apps vs Native.

    I dont know about you. But My games are not targeted at developers who care if the game is Html5 or some objective based language.

    My games are targeted to people that only care if the game works. And Html5 works just fine.

  • Dont use screenshots of the game in motion. Just create scenes that would appear in game, but have them as still art.

  • Figured out what was wrong. Long story short is the code was, as I suspected, working as intended.

    Ended up I had an art asset flipped off to the side somewhere so all related art was not being created properly.

    Can't say I like that "feature" of construct. Spent 2 days re-writing the same code only to find that while my art was correct, some random piece off to the side was flipped.

    One can't even check for this when looking at the actual art files. *sigh* glad I got it working though.

  • So I have a game with falling Lines. It mostly works. But I have this very odd bug I can't solve.

    I have 5 spawners. They have set locations, and NEVER MOVE. Therefore there are 5 possible spots a line can spawn from.

    Every so often however, A line will spawn in-between two spawners!

    Even stranger an occasional line will come out of a spawner that as far as I know should be Impossible to create said line.

  • thank you for your invaluable info.

    do you have any advice for the slope angle as well? what would you do on situation like that?

    I bind all my spriter characters to a collision rectangle. Make a separate sprite that is always invisible. You control this sprite. Your spriter character is pinned to it.

    This gives you full benefit of using spriter, but also better collision control.

    -------------

    Join me as I develop Live! : http://steamcommunity.com/groups/Inde_Game_Dev

  • > Take my money now.

    >

    LOL! It will be free...

    Now thats my kind of money! haha.

    Honest advice: Put it in the app stores free with advertisements. Then launch a $1 advertisement free version.

    You will get twice the exposure. Throw in a few bonuses to the paid version though.

  • The Demo http://bit.ly/ODAgaX Better on phones/tablets.

    Steam Group: http://steamcommunity.com/groups/Inde_Game_Dev Here I help people, I play games, and I even livestream as I make my games!

    Twitter: https://twitter.com/Indie_Game_Dev_

    Now that thats out of the way. What is Line Tracer?

    Line tracer is a game about, well...tracing a line!

    The game will be randomly generated and endless.

    A high score system will be implemented based on distance traveled/time.

    And two game modes are planned. One has those pink bounding lines stationary. The other game mode will add the challenge of those lines moving!

    In this project I am generating all my lines with XML and Xpath. This is something very new to me and is proving to be a fun challenge. I honestly don't know if XML will be able to do all that I want it to just yet. But I am off to a great start!

    P.S It was requested during a stream to make the game more pc optimized. This means the pc version works a great deal differently than the mobile version. Mobile is the target audience.

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  • Take my money now.

  • Hello, my Name is Tyler Spencer.I am 19 years old, live in Bellevue Washington dont go to school and have a passion for games. I have a variety of programming experiences with some c#, xaml, Java, python...

    Recently I have dabbled in the arts of gamemaker gml however would like to look at construct as well. In the past I have made tutorials and reviews of gamemaker, and plan to do so with construct.However, I first must continue to familiarize myself with the program.

    In light of that, I can say that Construct may have the upper hand on gamemaker thus far. Both have some strengths...this is a discussion for another time.

    In my spare time I enjoy playing rpg fantasy genre games. Hate pokemon and final fantasy styled games with a passion.. I also enjoy rts games such as Warcraft III. Couldn't bring myself to like WoW, GW1 was so much better. GW2 I try every once in a while but it cant compete with the original.

    If I am not playing games. I dabble in making them. Admittedly, I usually only create conceptual demos. Meaning, never a full game, only pieces to them such as player controls. Some basic actions and things. I guess I make "engines" for games and don't use them...

    I also have played around with creating game servers in java and integrating them with gamemaker.

    I am however starting an actual game this time around. One that I plan to get into a finished state if ever a game can be called finished. It will be a mobile game. Tablets and smartphones.

    I am artistically challenged. Usually this is why I stick to only demos. But, for my future game, I have gotten in contact with an artist and look forward to seeing where that leads us!

    In the past I have worked with companies and have gotten #1 rated and sold apps across apple, amazon, windows etc. I am no longer a part of these companies as I discovered that while I have a passion for what programming can do. I prefer coding on my own time for my own desires. Regardless, it was a fun experience.

    Professionally, I am a building inspector. Lead based paint, and asbestos licensed. Basically, I make sure the building materials are safe and people dont get sick or injured. As well as testing air quality and other fun things.

    My computer is of an enthusiast level. I believe there are a minority of people that have a similar setup. But I do video encoding, photoshop, compiling games etc... I love building and overclocking, just getting the best out of computers possible.

    For you tech people out there here are some specs:

    • CPU: Intel i7 3930k 6 core 4.5ghz
    • MOBO: p9x79 pro
    • RAM: 8x4gb sticks of ram. 32gb 1600mhz
    • PSU: ax1200i 80plus platinum
    • GPU: gtx 780

    It is liquid cooled.

    And that is a little about me. I plan to stick around for a while, or hope to at least haha.

  • Right-click your event:Add:Add else

    Right-click your condition:Invert

    Thank you! The ever elusive invert!