truefalcon's Forum Posts

  • it looks superb

  • most programs and engines that are similar to construct 2 use ds grids and ds stacks and ds lists to find formations of objects, but i find them annoying and tedious and difficult to understand just as you do, if there were a simpler way i am sure everyone here would love to know

  • Just how much do you intend to sell this asset for, ludei: by the way great work.

  • I totally agree this would make it worth the $155.99 i would buy it in a heartbeat if it has this feature.

    Oh even better would improve this is a grid mode to see where and what your drawing in the frame the grid mode could be toggled on and off.

  • Is $151.99 just a temporary personal edition license? Or permanent because it used to be $145.99 but I can understand if the price must go up...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Actually it's already possible, the fact is however you will need personal edition or business edition in order to use those behaviors which already exist...

  • well thanks for all the help guys but i found out the solution myself, but i just can not believe it was so simple, just using physics and applying force at a impulse well just thanks so much everyone i will show you a demo of what i have so far... so if a moderator would kindly lock this topic at the creator's request which i am doing right now... please and thank you and everyone here have a nice day.

  • truefalcon That's the sprit good and thank you

    Your welcome

  • Ok I am sorry won't happen again

  • If memory serves me correctly and it usually does i believe there is a tutorial on how to achieve exactly what you want, but i cannot remember if it is a intermediate tutorial or advanced tutorial but it should be in one of those sections.

  • thank you... very much... i hope it will be of gr8 use... in which i am sure it will be, however to fully fix my project i need a level select .capx file please and thank you...

    Edit: thank you so very much the bounce .capx file was exactly what i was looking for and it solved my problem. anyone want to see the demo stage of my 1st level of my game?

    but the problem is rather the pizza is sliding against the ramps instead of bouncing off of them at a 0 degree angle if i use the bounce action however it goes flying straight out of the top left corner of the room every time.

    there you guys happy now you stole my code and have not helped fix the sliding against slopes glitch...

    see what i mean by playing the game on the scirra arcade store it is in puzzle and the game is called(see my game's error)

  • Glad to help unlike others here... Yes you know who you are...

  • I just checked your tutorial but I saw nowhere in it entirely about how to make a object bounce, but thanks for attempting to help me out here...

  • The problem here in lies that your giving not enough time for it to be feasible for the player object to move past the door so when the timer runs out while the player is still on the door it is getting the door and player wedged together, so what you need to do is increase the time if collisions are disabled while the player is still colliding with the door so what you need is a variable to perform a switch statement to 0.5 the collisions by halving them so you can check that necessary check, turn it on and off when needed in the appropriate events.

    Sorry if I haven't been using paragraphs...

  • I don't suppose you could lend me a .capx file showing me where the bounce action is in the physics behavior? Please and thank you, that's all for the main time being but if someone could also show me a level select .capx file that would be also gr8ly appreciated...

    I have never claimed that anyone here was not trying to help me out, I am sure this person is wonderful, but some people you meet on the internet can be about as charming as a snake from my experiences... This is however not to say I don't trust anyone here, but these days you never really know...