truefalcon's Forum Posts

  • thanks but now i am having trouble adding audio to my game... not only that when the object has been dragged to a spot on the screen it refuses to play the sound file, or atleast that would be the problem provided i could add the audio...

  • thanks for the help

  • Can i highlight it to a frame when the mouse is above it and set it to normal frame when the mouse is not over it and set it to another frame when the mouse clicks it and have it perform a action after 30 seconds such as going from the main menu screen of my game to the level select screen?

  • How do I use a sprite(image) as a button?

  • thanks can you point me to a tutorial video any where on how to find this behavior and use it? so will it be able to collide with other physics objects? you see my game needs a cloud that the player can click on then next the cloud pops and the pizza falls from the cloud down a candy ramp(draggable object) and the pizza must bounce and slide along the candy ramp and make its way to the alien, then the alien eats the pizza and if the level is completed within a time limit a star or 2 or 3 are awarded(based on how much time was used if the timer falls below 1 minute the player must restart the level if the pizza falls off the edge of the screen the same result as less than 1 minute) on the level select and the player then unlocks another level until they have finished all 500 stages but in the demo there will be only 50 stages...

    how ever i do plan on adding more obstacles and themes for the 10 groups of 50 stages and 250 types of obstacles and i am selling the full version for $8 on steam, $3.99 on app store, $1.99 on google play store. If you can help me out here i will personally add you to the credits and once i have made more than $6000 i will hire you and put you on the pay roll...

    Ok i know how to add the drag and drop behaviour but what events and actions do i need to use to get it into motion?

    ok never mind that i know what to do now but what i want is for it just to be able to be moved around with no actions after dropping other than playing a sound...

  • I believe it can be, yes...

  • I think your problem is that max peers must be above 0

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  • Not in construct 2 but the game i am working on needs physical solid objects the player can drag and drop into one place on the playing field but not affected by gravity... this also needs to be acheivable on ios and android as i am rewriting my game "Feed The Alien Pizza", i figured i would need a simpler engine and one that would not complain about a resource overload in game maker studio and i clearly had no idea what i was doing with that program, so i made the jump to construct 2 as it is easier to use and cheaper to afford i am, hoping to buy the personal edition next year...

  • what if you programmed the exporter to handle it in a different code like the same way yoyogames is doing?

    I mean pure html5 can be good and all, but if a wii or wii u can handle it, why not a playstation vita, or make it possible to make games for playstation vita and 3 and 4 and xbox 360 and xbox one and nintendo ds in the future? *PLEEZE*

  • Considering playstation vita is a popular platform for portable gaming whether it's 3d or 2d it's still popular so why not add support for playstation vita?

  • One way you could fix this for construct 2 to not need so many cases and statements is a ' if distance to point ' event like the function distance_to_point which is found in game maker studio. Now let us never speak of that program again... Agreed?

  • Instead of only making a go to frame action that uses a drop down list what about a extra one using a text box say for example I want to input go to frame: stage +1

    So I can have it go from frame stage 1 to frame stage 2 while being in the level map? Seems handy and helpful right guys...

  • Try saving them to a .ini file ds list or ds stack, or ds grid or a database...

  • Interesting, though how many frames can construct 2 handle?, because I am hoping to make one with 500 stages and they are puzzles and story boards and menu screens.

  • Cloud effect particles if they do not already exist, fire, explosions, sparks flying, matrix effect...