truefalcon's Forum Posts

  • It may not have occured to you but if you see the details of the stable installer on the list the first thing it jots down to install is systemprotector.lua a spyware file please fix this soo others do not get infected i had to remove the spyware today and do a full reboot into safe mode with networking and get webrootsecure anywhere free 1 year license to erase this nasty easter egg you may or may not have intended to attach to your installer.

  • uploading it to the scirra store. Oh seriously same error in version r191

  • Its not fair, i updated my version of the product... but.... after version 190 the latest version i was still never allowed to export my project, to make matters worst it downgraded me from 178 free to regular free. Fix this now!! Please????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!..........

  • Thank you so very much... It will be of great help...

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  • Not that I know of

  • Simply make a check box in actions with drop down menus to turn them into typing fields so we can make variables the values of layouts and make it so the layout can set be to a name of a layout's array variable making it easier to make level select screens then we use the stars system for level scoring...

  • thanks for the helpful advice...

  • So I have 50 sprites each one should only be visible when 1 variable is a certain value here is a example

    I have 5 sprites that are locked levels but when level 45 is beaten with more than 0 stars the next level sprite is visible and unlocked.

    The stars are shown on the beaten level in the level select and so on, if all 50 levels in the level select are beaten with 3 stars the game goes to the story board and then the next world button appears and takes the game to the next level select, once all 10 worlds are beaten the congratulations screen appears, the game is then beaten. So how do I do this? Oh also the game will have a achievements system.

  • Ok so I use cases, anyone here like to give me a .capx file on cases I will even put your name in the credits, when I sell my game...

    Also to sweeten the deal only those who are on the credits and found a solution to my problem will get half of the sales profits for every sale, note the game is valued at $4 so you get $2 and I get $2 from each sale...

    Edit: I guess if none of you want to help I can solve this on my own and reap all 100% of the profits and gain all cash from the game being sold.

  • That's how you change it, there is no other way...

  • simply reset the sprite scaling by using the y axis and stretch it to -(squashed amount intended here) and then your done, and make sure it has the correct value intended and is affected by the physics behavior if your using physics and then resize the canvas of the collision sprite to the same as the y axis on the sprite...

  • so what i am trying to do here is skip between levels 1 and 3 instead of going to the previous level or the next level in the level selection screen... Provided all three are unlocked and it doesn't matter in which order or what order the player wants to go to another level it could be from 1 to 3 or 3 to 1. It could even be 1 to 2 or 3 to 2.

    it could even be 2 to 1 if the player so desires.

  • I am also glad that i ditched game maker...

  • I have simply allowed physics into my game, yes they work

    My head pounding issues however do they taunt me are the following:

    • i can set up levels
    • i can set up a level select(to some extent)
    • i cannot get the player to go forward between maps of levels like worlds(or packaged boxes in cut the rope experiments)
    • i cannot get the player to jump between and replay finished and unlocked levels and worlds that have 50 stages unlocked in each one
    • there will be 10 worlds and 50 levels in each one in my game
    • i don't want to run into a resource overload so i am using 250 objects and 24 sounds and 10 sound tracks in my game(feed the alien pizza)
    • yes i can do the main menu and other things by myself such as a timer for stages
    • yes i am well aware that this game has been on production for months now but only because of these things i have overlooked as to how i solve these pesky problems
  • oh boy please, please, please lead me to a example video on how to make a rpg i really need this so bad...