truefalcon's Forum Posts

  • I would do a kickstarter for that in a heart beat when i make enough money from my 2d projects, and it will need 3d layout editors as well as 2d layouts for menus and game over screens and quest selection in rpgs and mmorpgs...

  • I happen to find the free version of construct 2 only allows 2 sound files maximum and more than 2 of other resources, why is that? Just curious...

  • I would love to say a big thank you to everyone here, for all the help you have given me so i made my prototype of my game or at least the basic engine so now i am ready to purchase and complete my product, if any of you here who have helped me out i would be more than happy to add you to the credits of my game, i am working on called "Feed The Alien Pizza"

  • Thanx you, to all of you...

  • Thanks but there is just one problem your copy is verison 183 and mine is 173 how do i fix this?

  • thanks and will anyone let me know when they find a cloud effect... please?

  • anyone want to share a .capx file with me on how to use more than 1 frame for more than 1 level and level select screen as you see i have 50 levels and 10 worlds in my game so a total of 500 but i want only 24 in my demo version of my game and i do not need the level select to take me to the previous level or world once i have completed one and clicked on the next level select button for moving to the next level or world(level select screen) i also want to make a cartoon about my game character and have the player be able to choose one from 20 from my server each video is approximately 4 minutes long.

  • I just want a simple cloud and smoke to make it look like a realistic 2d cloud floating...

  • please give me more details as to how i can attempt to resolve this, anyone?

  • thanks its just i am used to built in particle effects, like other programs use...

  • the type writer dialogue boxes... for the rpg...

  • Not to seem mean and snarky and nasty but, you could do a update of your construct version...

  • similar to candy crush...

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  • it might be possible to use a scrolling background to fool the player into thinking they are constantly moving... you should then pause this and restart once they lose a life, or whatever you want to cause this...

  • So i was wondering if you had to draw the sprites and import them as particles or their some prepackaged particle effects?