tonycrew's Forum Posts

  • Yeh it's related... Thanks i'll try that in my next update..

  • UPDATED BETA 03: Added New Level with WIND EFFECTS

    Also added PASSWORDS for LEVEL SELECT, when you complete a level you'll be given a 6 digit number, just enter them if you return later to go back to last level.

    NOTE ON PASSWORDS: The way i've done it is using a VARIABLE and when you put in certain numbers they add up to a total, if that total is a match for a level you goto that level, As i couldn't figure out how to input strings and check them, as i'm still new to this. But hey it works for now.

    TODO: More Levels, Better graphics, and a bug to wait for when balls stop moving.

    UPDATED BETA 02: Collision changed to Circle thanks to Kyatric for letting me know.

    Changed to different server for better working of the game, Audio now Works.

    Updated Level 3... Now it's a bit harder.

    ToDo: SoundFX need altering abit, Add more Physics Stuff, Like Wind, Magnet, More Levels.

    Get That Ball In NEW LINK

    Ok i'm sort of getting the hang of this a little bit more each day, So i have created another game called Get That Ball In.

    I wanted to create an ADDICTIVE GAME simple,fun and had a comeback again appeal, i re-created Blitz as Bomber which i love and bigcatrik has kindley taken this on to better it in so many ways with graphics and so on.

    So now it's time for me to do a full game thats addictive,fun and has comeback appeal. So here it is.

    The idea is simple you have power and angles and you fire a ball into a certain part of the level, of course there's obsticles, at present only 3 levels, but many more coming soon.

    I know it's not perfect in the physics, but i have more to add such as Wind, Magnets etc, i hope you enjoy what i've done so far.

    Tested in IE9 on my PC and it seems fine from here, if you find any bugs let me know, i have tested and tested but hey you never know.

    Can anyone let me know if the sounds play ok, there is menu music and soundFX, as online i don't seem to here anything in IE9 or Firefox but all the correct files are there, and could be just my PC/Internet

    If anyone wants to make me a graphic for the ball launcher i would be very greatful and credit you of course.

    <img src="http://i508.photobucket.com/albums/s329/tonycrew/screen2-1.jpg" border="0">

    <img src="http://i508.photobucket.com/albums/s329/tonycrew/screen1.jpg" border="0">

    Get That Ball In NEW LINK

  • Ah thankyou... but i don't have a speed.... The ball is using physics and i can't see any speed settings.

  • Ok say you have 10 balls and your gonna throw them 1 at a time into a hole, and to complete the level you need to get 5 of them in the hole.

    So there you go throwing them 1 at a time and after you have thrown 9 balls you have got 4 in the hole so you need to get the last one in,

    and in your code you have if Ball = 0 and Score < 5 then it's game over,

    and if Ball = 0 and Score => 5 the you won.

    What happens is as soon as you throw the last ball, the ball count variable is now 0 so it's game over, BUT your ball is still bouncing around and may go in the hole, so you need this to be game over after the balls stop moving

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  • How to i set a condition to test if a sprite has stopped moving...

    What i'm doing is testing variables e.g.

    if ammo = 0

    and score < 100

    and sprites have stopped moving

    display (visible) sorry you need 100 to goto next level.

    All works apart from the sprite hasn't stopped moving before text is displayed, BUT the sprite may make that 100th point you need to finish level as it's bouncing about still. So the conditions need to be met after sprite is still.

  • Dam i have headache..... <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Cool the graphics look better than mine. I'm not very good at anything like that.

  • Found this an online art program

    sumopaint.com/app

  • How do you make your graphics..? do you use a tablet... i'm useless with a mouse, I know there's the free GraphicsGale for Pixle Art, but what are others doing, i like the style of the ones i got with construct and also the ones in the Video.

    Or do some of you buy packs..?

  • Yeh also Autorun on a CD can be used, there's actually some FREE CD MENU creating stuff around on the net, to create menu's and launch HTML from CD/DVD etc i've used it before in the past. try a google for it.

  • Well i have used Unity the free version and its brilliant for a free version but C & C2 are completely different products aiming at a very different market of game developers.

    I have also used Game Maker and Multimedia fusion which both have their own praises, but the Cost of MMF 2 is ridiculous for the CASUAL game maker like me who loves messing around and just enjoys creating bits and bobs here and there, But C2 will also have great appeal to more serious game makers out there. This is where i believe the pricing for this product is the BEST i have ever seen.

    I own alot of game making software from DBPRO to FPS Creator as i'm a game making tool junkie.

    So back to Flash, Java, WEBGL and god knows how many others oh Silverlight, Adobe Air any other to compair to... Oh yeh Game Maker... MMF2, Unity, Blitz Basic and 3D, Oh Torque 2D and 3D.. what i'm saying is it don't really matter, HTML5 is new and will probably be around for another 10 years getting better as it goes along, And Gaming online in web pages is getting BIGGER and BIGGER every minute so thanks Scirra for this dam fine product, i'm glad i got in at the beginning and am excited at the future for this product.

    Wether you add EXE,FLASH,JAVA or what ever else you add as long as it does what it says it does, and makes games to play on web browsers i don't care whats going on behind the code whatever language it uses, i want simple point and click to create games and this does that.

    BRILLANT is all i can say...

    phew rant over :)

    P.S.

    Also places like Facebook have made 2D web Browser games quite popular..

  • Thanks for these plugins..

  • I used clouds in my last demo game posted on these forums "Bomber", and all i did was use the bullet behaiour on them and set them at low speeds. And added Wrap and they seem to work fine.

  • How would you do a physics explosion...

    Say you place a bomb on an object and you want to apply force in a 360 degree angle. How would you do that...?

    Am i right in thinking i'd need to create invisable objects say 8 of them to cover the minimum angles, then create the objects at time of explosion, giving each one a force in a certain direction, then create an impulse force for the objects they hit..?

    Ha i think i may have answered my own question...

    It would be nice to have that as an option in the physics already... would save alot of time, Explosion Force with variables to cover power and distance...

    One other thing is if 3 objects have physics and they are on different layers how come they still interact..? i was trying to use drag n drop to place a bomb on an object, but it keeps moving the object i place it on. I know i can remove the physics on the bomb and it stops the interaction... but i just wondered.

  • Lol its all ok here.. the cheat is on right click and it sets bomb back to 1 so you can rebomb with waiting for it to be destroyed.

    But it also takes 10 points from you and displays "You Cheated"