-On Collision between Explosion and Object
= Apply force 1000 to Object in opposite direction of Explosion
If construct 2 doesn't have "in opposite direction of" then it needs it I say. otherwise do:
-On Collision between Explosion and Object
= Apply force 1000 to Object in direction of Explosion.Angle/Object.Angle*360
/ = devide * = times
If not try:
-On Collision between Explosion and Object
= Apply force 1000 to Object in direction of Explosion.Angle/Object.Angle+270
It's something along those lines of math!
Just thought:
-On Collision between Explosion and Object
= Object look towards Explosion
= Apply force 1000 to Object in direction of Object.Angle+180
It's really similar to one of those, I'll make an example tomorrow!