tonycrew's Forum Posts

  • I have used the copying the xml's and editing them and that works great, what i have done and am still doing on my latest game is similar to an earlier post, if you have a game that uses most of the same objects and conditions for each level, then globals is what i use, and i leave one level open and simple COPY and PASTE, and if i want the same graphic/object but to change some behaviours etc i use CLONE OBJECT TYPE.

    As for the Events, i create GROUPS such as CONTROLS, COLLISIONS, CONDITIONS, DEBUG etc then you can just copy and paste them into your new Event Sheets,

    Also it's worth noting i rename all Layouts and Event Sheets to match for easier and faster editing and bug finding.

    That way everything is nice neat and tidy and easy to understand.

  • Doh silly me... thanks :)

  • Thanks for the comments guys, maybe in Beta 06 i'll add 2 sets of controls from which you can choose at the menu screen.

    I am aware of the sound FX and will be looking at trying to get them right, i'm pressuming the static effect is because i have the sound effect played on collision.

  • I got it working now i thinks its because i didn't use the simulate platform... But what about top down animations like the tanks in the new graphics release...?

  • Thanks for posting the link it's very helpful.

  • I was wondering if someone has done an animation tutorial for C2 on how to use the frames etc and get them working, for platform and top down graphics such as the new graphics just released.

    As i seem to not be able to get them running properly, Like i create Walk, Run, idle etc and then in the evemts have when right arrow is pressed set animation walk the start but it doesn't seem to work.

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  • Very Good Game i like these types of puzzle games.

  • Thanks for the suggestion! All these things, and more are planned :) It's just going to take a while to get them all written.

    No probs i understand how busy the team are...

  • Each level has a certain way of getting the ball in and once you have that then you can get most of the balls in, level 1 has 2 ways 1 is power around 240-260 and aim across to the opposite wall a bit like a snooker shot get the angle right and voila, you can also use power around 40-50 and use the rotating platform to flick it in for you, but thats a timing thing.

    But it gives me an idea as part of the display i might add what angle your at, 48 deg or 87 deg and so on so you have more of a reference point.

  • Thanks thats great you can never have enough resources.... :)

  • Thought i'd put my update here in the new section.

    Get That Ball In

    UPDATED BETA 06: No biggie really just another Level and some more cleanup inside the events. Also updated the instructions with some Gameplay TIPS.

    UPDATED BETA 05: Added another level, Added ANGLE so now you can see what Angle your aiming at this just adds a bit more visual assistance for repeating shots,

    Also altered the Controls a little bit, Left Mouse for Power, but you can release left mouse and it won't fire until Right Mouse is clicked, The REASON for this is some of the levels require TIMING and if you need 250 power and timing it was too hard,

    Removed Password System and added a Level Select Screen, Also added an Instructions screen, And a bit of tidying up in the events side.

    UPDATED BETA 04: Not much just added power to hold left mouse button down and release to fire as suggested by sqiddster

    UPDATED BETA 03: Added New Level with WIND EFFECTS

    Also added PASSWORDS for LEVEL SELECT, when you complete a level you'll be given a 6 digit number, just enter them if you return later to go back to last level.

    NOTE ON PASSWORDS: The way i've done it is using a VARIABLE and when you put in certain numbers they add up to a total, if that total is a match for a level you goto that level, As i couldn't figure out how to input strings and check them, as i'm still new to this. But hey it works for now.

    TODO: More Levels, Better graphics, and a bug to wait for when balls stop moving.

    UPDATED BETA 02: Collision changed to Circle thanks to Kyatric for letting me know.

    Changed to different server for better working of the game, Audio now Works.

    Updated Level 3... Now it's a bit harder.

    ToDo: SoundFX need altering abit, Add more Physics Stuff, Like Wind, Magnet, More Levels.

    <img src="http://i508.photobucket.com/albums/s329/tonycrew/screen2-1.jpg" border="0">

    <img src="http://i508.photobucket.com/albums/s329/tonycrew/screen1.jpg" border="0">

  • I dunno about your server costs and bandwidth, but how about a place for members to upload Capx,Plugins,Behaviours,Graphics etc to share with other members, this would build a valuable resource for C2 and CC, especialy for new people to this.

    Maybe you could have when items are uploaded options so they go into catagories and be able to add a small description.

    Alot of other game creation sites have this, and it beats tralling through forums for stuff that people have released for the public to use.

    Like i did a basic Defense Engine (yeh very very basic) but things like this could be uploaded and you get a good set of resources on your site.

    Just a thought..!

  • Ha i was looking for a link to the game... Doh silly me. Anyway I like the graphics, and good luck with your endevours.

  • Thanks for the good feedback....

  • Ok it was the hosting that was the problem with audio not working all seems fine now.