Tomycase's Forum Posts

  • No, you can have multiple instances of each sprite and assign them to each other, but you'll need to use a "for each" loop so the game can pick the correct instances to assign;

    The container allows to creates the flashlight at the same time the enemy is created, then it is easier to pick the enemy sprite in the event sheet; downside of container is if the flashlight is destroyed, the enemy will be as well, there's ways to do this without container as well, I'll craft an example when I have some time

  • drive.google.com/file/d/1y-CLN2zdCSWfNB9q7EAfYdyRsdAaSqHg/view

    This capx proposes two examples, one using Lerp for movement accuracy but is way more advanced;

    Everything is explained and detailed in the capx

  • An advice, you should put the trigger event "button pressed" on top and check if jumping or falling as sub-event, that way you use a trigger instead of a loop, which is always better for cpu usage

  • Impressive as always (and as always too complex for me to understand haha)

  • Instead of using "Persist" on the objects you want to save outside game sessions, use "No Save" behavior on the objects you don't want saved instead, it should work better

  • I actually know about Inkscape, but I'm afraid that atm it is out of my Construct knowledge scope indeed, but I hope you'll still find some use to this demo!

  • Thanks!

    Actually it's possible to do so, but I'd like to see an example of the result wanted before working on it

  • Hi, what type of gameplay is it? Plateform? Top view? There's different methods for different gameplays

  • Hi, it's because your event pick all the skeletons at once instead of looping for each of them individually, you need to use "For each" condition on top of the event that check the distance between player and skeleton

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  • Hello, glad that you like it, do you have an example of the result you'd like to have? I can investigate a little further more

  • So did it work as you intended?

  • Here it is! drive.google.com/file/d/1Im8s0qiEo9NRlHyUQ6GqclVhtyBFFB40/view

    This example uses two methods, one creates the texts on a single tick with a trigger, the text can't move afterward, and the second allows you to move the sprites and change curve position with drag and drop, I detailed most of it in the file;

    Just know that it uses interpolation expressions (lerp, qarp, cubic) that can be hard to understand if you haven't learned how to use it yet, if so I recommend you to read about it to fully understand this example method ~

    This is how it looks : i.ibb.co/7v61Gcy/Curved-Text.gif

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  • Hi, should it be animated or just staying in place? There might be a way but it will require multiple text objects

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