Tomycase's Forum Posts

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  • Hi, should it be animated or just staying in place? There might be a way but it will require multiple text objects

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  • Hello, if objects doesn't appear on your layer with parallax at 0, it means you did something wrong, can you share your capx please?

    EDIT: if you're using C3, you should ask your question here : construct.net/en/forum/construct-3/how-do-i-8

  • Right I forgot C3 text has typewritter built in now, I know tho that the same happens with the particles in C2, they won't be affected by timescale unless you set their timescale individually, maybe try to set your text object timescale to 0 the same way?

  • Hi, are you looking for something like this? : drive.google.com/file/d/1wC-Qb6m1hXCXhDVuWJR7DFV9BvHRqdhe/view

  • No problem! Good luck with your game

  • Hi, it's because in your event, as long as enemy has LOS of the player, it will loop the action, you need a condition to stop the loop, for example checking the animation :

    -if enemy has LOS to player

    -"spikesout" isn't playing

    -"spikeidle" isn't playing

    -> Set animation to "spikeout"

    Also instead of using "wait" action :

    -On "spikeout" finished

    -> Set animation to "spikeidle"

  • Hi, can you link a capx or a screenshot of your code so we can help you to find a solution? It all depends of how you managed your typewritting effect; Thanks ~

  • Hi, here is what you can do, imagining you have your files named "soundX" (X being a number as you said) and your variable named "MyVariable";

    Use Audio Play (by name), then type like this : "sound" & MyVariable, and then you have it!

    You can also randomize the sound by making it like this : "sound" & random(0,10)

  • Hi, try to give your bat the Solid behavior

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  • I noticed it too, I don't know if it's a bug or the way the behaviour is programmed, I guess it plays with the opacity parameter and consider "Stop Flashing" as "put opacity to 100", I admit it is impractical in some cases

  • Hi, to continue from InDWreck post, I would even recommend to have the hitbox as a separated object for a more consistent and easier to manage collision, and pin the sprite to it

  • You can't modify the content inside the files folder, you need to use nwjs and a folder on the computer to do so, but anything in the files folder can't be edited at runtime