Tomycase's Forum Posts

  • Hi, sorry the link to dowload the FX is broken, can you reupload it? Thanks ~

  • This is what I have, usually there is a pencil icon to edit but most of the time it doesn't show for me, am I missing something?

  • I noticed that the button to edit posts sometimes won't show, making editing of a post impossible, I don't know if other people have that problem too?

  • You do not have permission to view this post

  • You do not have permission to view this post

  • Okay so I recreated a similar situation, the object "Enemy" angle is adjusted to 90° as soon as player points reach or exceed 30, then bullet behavior is activated with speed=200 and travelled distance will be checked if it reachs 100 px or more :

    The blue bar height = 100 and the red marker follows the enemy Y position, that way you can visualise the trajectory progress : i.ibb.co/wptVt5S/GIF.gif

    However it can sometime be innacurate by a few pixels, that's why I added the last action to adjust Enemy Y at the very end, so it is repositioned immediatly at the good spot;

    Hope that helped you ~

  • Thanks ~

    Tested, this time it filled the entire layer with solid black when applied to the layer (layer is still transparent)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Here it is, on a transparent layer with two opacity settings (note that the fx is applied to the layer and not the object itself)

  • Can you detail the exact result you want? By "coming down" what do you mean?

    Also if you can send a capx I can try to find a solution to your problem

  • Hello Gigatron, I'm testing the effect, but there is a black outline around the shadow, and it seems than the blur is causing this, it creates an black shadow under the actual shadow, any idea of what could be the cause? Thanks in advance ~

  • If you're using Bullet Behavior it's actually very simple, use the DistanceTravelled expression of your object, then compare it by using system event Compare two values, for example :

    If Bullet.DistanceTravelled = 20

    Bullet : Destroy or Bullet : Set Speed to 0

  • Hi, I'm very interested into buying this behavior, however it seems that it is not on the store anymore, any chance to see this behavior coming back on the store one day?

    Thank you very much ~

  • rexrainbow

    Hi, I hope this topic isn't too old, I discovered recently your audio helper plugin and it works well, except for the "resume" action which results in this error :

    i.imgur.com/pSkyzYm.png

    It tested it with the example capx file and NW.JS browser (as I export almost all of my project on hat browser), I don't know if it is related or not;