Tomycase's Forum Posts

  • Thanks for the answer, sadly it doesn't work, and I need letterscale anyway, I'll continue looking for a solution

  • Hello everyone, I recently discovered that NWjs allows the user to zoom/unzoom during runtime with CTRL+Mouse wheel, however it can be incovenient for a user who toggle it by accident, and can screw the game display, so my question is, is it possible to disable this function with a chromium arg or something?

    Thanks ~

    Tagged:

  • Alright, what is your language so I can make it easier for you to understand?

    Also tell me if I get it right : the goal of your game is that the player doesn't touch the blue zone, right?

  • Hi, I think I get your problem, it is because even if on top of your boat, the player is still overlapping the water, the overlapping doesn't take in account the z elevation, all those 3 objects are currently overlapping, what you need to do is use inverted condition, example : player is overlapping water + player is not overlapping boat, so the game can make the difference

  • Unless you use an ancient version of NWjs, this should not be a problem. If you experience this with the most recent version, I'll have to take a look at it.

    Yes all the problems I encountered are from the last version, the background process bug included

  • Hi, I just tested the latest version, and noticed that nw.js was running up to 6 process at the same time, preview and exported (tested with the in-gpu-process method but didn't change anything), I was wondering if that was normal :

    Next, there is still an issue with the windows size in preview and export, here different results I obtained with Letterbox Scale and Letterbox Integer Scale :

    One of the problem with that issue is resizing during runtime with Integer Scale, for example resizing to the original size (here 320 x 180) will scale down to the lower integer instead :

    Resizing with Letterbox Scale only will cause distortions, especially in pixelart games;

    A last issue I had is at multiple time the game lauchned as a background process, I had to use the task manager to shut it down;

    I hope I detailed everything correctly, thanks for your hard work~

  • The button finally shows up after I reached 15 posts, it didn't disappeared since then, thanks for the information ~

  • Plinkie's method works, there is also a method where you separate the events for the animations and the death animation in groups, a group for common anims and another group or separated event for death;

    When player collide with object, set animations group desactivated and play death anim, then reactivate it on start of layout

  • No I mean, the layer where the objects are is transparent, the green bg is on another layer, the result is the same without that green background;

    But thanks for taking a look ~

  • Yes it's a case where it doesn't appear on my own posts, thanks for the links!

  • No problem ~

    Welp looks like it's even more broken now :')

    The objects become black and the shadow is drawn only inside the objects (the green bg is on a separated layer, and fx still applied to the objects layer)

  • No problem :)

  • Hi, sorry the link to dowload the FX is broken, can you reupload it? Thanks ~

  • This is what I have, usually there is a pencil icon to edit but most of the time it doesn't show for me, am I missing something?

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  • I noticed that the button to edit posts sometimes won't show, making editing of a post impossible, I don't know if other people have that problem too?