The following changes should do the trick:
1. Change "sprEnemyTechnology.Bullet.DistanceTravelled=200" to just "200".
2. Change the Bullet distance travelled condition from "=" to ">"; it's unlikely that the bullet distance travelled will ever exactly be 200 so if you only check for "=" it probably won't get triggered.
Also, unless you intend the bullet to stop only if the player points are greater than 30 and it has already travelled 200, move out the "sprEnemyTechnology: Bullet distance travelled" sub-event from under the "Trigger once" event to the same level - that will ensure it stops as soon as it reaches 200.