Hello everyone, at the moment I'm interested in developing a Metroid engine for the sake of learning, but there's still a detail I'm not too sure about, it is about the rooms;
I hesitate between two methods :
One big layout for a single zone, and the room transitions are made inside that layout, or a layout for each room,
I'm not sure which one would fit Construct structure the best, any advices?
Thanks in advance ~
(just to be sure, I'm not asking on how to do room transitions, but just how to compose the world map)