Tomycase's Forum Posts

  • You're asking for someone to do the job for you, that's not how you'll learn, start with the basis, tutorial, etc, go step by step

  • Hello, you could simply give a timer to your character sprite and start a reset timer after the sprite angle is changed, then "On timer" action will reset its angle to 0

  • Hello, first the "How do I" topic would be more adapted to your request, second, without any information about your game, about the gameplay, your current code, etc, there is simply no way anyone can guess how to help you.

  • Alright the reason all movements animations overide the attack animation is because you didn't add a condition to check if the attack animation is playing while moving or not, you need to add this condition as an inverted condition in your movement blocks so "if attack animation is NOT playing" then movement animation is triggered

  • The reason it shift immediately back to red is the way Construct reads the events, on first tick it will check on collision, check if color red, change to green, and next tick, it will do the same, and since the sprite is now green, it turns it back to red, that's why "Else" condition is necessary here as blackhornet said, it basically will check if conditions are true, and if not it will check the "Else" condition instead, all that in a sub-event under your collision trigger;

    And I agree, it's not recommended to use the wait action that way, it can become pretty messy later on especially with animation timing

  • Hello, can you post a screenshot of your events? It will be easier to guide you that way

  • It's the basis of QTE, take a look at this video it could give you a base to start : youtube.com/watch

  • Ok so first, looking at your code, your event first make your enemy spawn a laser, then make the system creates another one of those laser, I don't know understand why;

    Next, if your lasers uses the bullet behavior, what you could do is to set the angle of motion to 90° after being spawned and remove set to enemy.angle

  • Can you record gameplay of share your project, I have trouble understanding what's going wrong with only screenshots

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  • When your enemy spawn the laser, set laser's angle to enemy.angle in the action events

  • You need to have C3 full version tho, which isn't necessarly affordable for anyone

  • Did you give the behavior to the family or the objects separately?

  • Hello there, I recently discovered matriax normal map effect which looks incredible :

    construct.net/en/forum/extending-construct-2/effects-31/effect-normal-map-extended-1-99975

    Problem is that all the download links are down, does anyone has an available link? Thank you in advance

  • Add "Animation is playing" condition and invert it

  • In that case instead of "Button is down", use "On button pressed", and add "Run animation is not playing" condition to events 3 and 4 so "Walk" animation doesn't overide "Run" animation

    Edit : in event 9, add a sub-event checking analog stick axis so if player if not moving, set the animation back to "Idle"