Tokinsom's Forum Posts

  • Thank you for the in-depth explanation, Tulamide, but I was totally joking ^^; (Y'know, since nobody uses MIDIs anymore...right?)

  • What's a MIDI?

  • That's not fullscreen, and it blurs the display.

    Your best bet is doing it this way construct.net/en

    but it causes a million little problems you're gonna have to work around. It ain't pretty.

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  • object.animframe+1

    or

    self.animframe+1

  • No. ^^;

    If it's loading 3 times then you're probably saving a single layer's data to all 3 z dimensions...or something...somehow..

    When you place a tile/object/whatever do you write the value at (array) x,y or x,y,z?

  • There's no need to create your own "loops," which I'm assuming is what's slowing things down.

    Arrays can do this themselves with 'for each element' and are capable of loading incredibly large levels with many layers instantly.

    There are some very simple array-based level editor/loading examples around the forum you might want to check out!

  • Should still take a split second to load O_o..

  • Oh hey that worked perfectly. Thanks!

  • I imagine that would achieve the same effect as putting it in a layer with 0% scroll rate; the fog would move forward as you do and that wouldn't look very good!

  • So I've got this 256x256 fog 'texture' I turned into a tiled background object, and its image offset is infinitely moving it to the left to simulate slow moving fog.

    Well that's great and all, but my levels are pretty big and I can't just stretch this tiled background object across the entire level..some people might get slowdown.

    I can't make it the same size as screen and put it in a 0% scroll rate layer either; the fog would move with the scrolling and look really bad. (Can't use 0% scroll rate layers anyway, with zooming and all)

    So0o0o how would some of you guys go about this?

  • Would an array be faster?

    Way.

    edit:Actually, 25 seconds?! To my knowledge INIs are slower but not THAT much slower. It should still take under a second to load that..maybe it's something with your code? Sounds like you might be loading multiple instances of the same tile or something.

  • ^^; Sorry I wasn't trying to be mean, just making a joke.

  • Nice advertisement. Does YoYo Games pay well?

  • <img src="http://i369.photobucket.com/albums/oo136/4Sweet2Leaf0/Andelia/Andelia_Swamps1.png" border="0" />

    I'm going to finish this one, I promise!

  • If I ever make a game with an old wise man I'll be sure to name him Tulamide ;)

    Not that you've got a long grey beard and wear a cloak or anything...right? :P

    Anyhow.. Thanks! I remember reading about mod() back when I used MMF but I never really looked into it. The more you know..

    Thanks for your suggestion too, Nifl. I'd go with that but mod seems a bit simpler :)