So I've got this 256x256 fog 'texture' I turned into a tiled background object, and its image offset is infinitely moving it to the left to simulate slow moving fog.
Well that's great and all, but my levels are pretty big and I can't just stretch this tiled background object across the entire level..some people might get slowdown.
I can't make it the same size as screen and put it in a 0% scroll rate layer either; the fog would move with the scrolling and look really bad. (Can't use 0% scroll rate layers anyway, with zooming and all)
So0o0o how would some of you guys go about this?