tipztv's Forum Posts

  • I'm having the same problem. It happens randomly.

    Uncaught TypeError: Object #<Object> has no method 'indexOf' common_prelude.js:461

    Not sure why it happens. At first try, it crashes right at start. Then, I moved some objects that are "destroyed on start of the layout" outside the layout, then I can run the game for some seconds, then it crashes again

  • I just want to know if 17 frames are counted when being displayed on screen or not

  • No effect, only anchor behavior, no physics. The size is 34 x 34

  • Hello all,

    I have 2 sprites on screen, each has 17 frames,animation speed of both is set to 0. I noticed that these 2 sprites really affect the performance of the phone (WP8). When I have them on screen, I get 19 ~ 20 FPS. When I remove the two, I get ~ 50 - 60 FPS. That's a huge different.

    Is sprite with 17 frames counted as 17 sprites on screen?

  • How many leader board can I create using the service? My game has many levels and each level may have its own leader board.

    Is it possible to get the rank position of the player? And notify the user when his score is passed by friends?

  • Kyatric: Thanks a lot! Haven't thought of that! :D Not sure if it is good for mobile though. What do you think?

  • Hi all,

    I'm trying to make the tire mark on the road when the car is steering, but I'm clueless. Any suggestions?

    Thanks!

  • devhammer: Thanks! However, the problem is that the content of the tile is related to the game logic, which is made in C2. It is updated when a specific task is done. I'm not sure if it is possible to expose the generated code of my project in VS so I can get the content and update the tile using background agent.

  • thehen: Is there anyway to update the tile when the game is not running, using the plugin? Or I have to modify the exported project in VS to use that feature?

  • thehen: Thanks! It works!

    Ashley: This issue should be stated somewhere so developers know how to solve it.

  • Link to .capx file (required!):

    dropbox.com/s/7giwc1g0rx6r7gx/demo1.capx

    Steps to reproduce:

    1. Load some images into view.

    2. Set Pixel rounding to On (tried Off too). Sampling to Linear (for modern art, the demo)or point (pixelated art, my own game).

    3. Export for Windows Phone 8 with image compression set to 0.

    4. Open the project in VS 2012. Change the orientation of the mainpage.xaml to landscape.

    5. Run the game on the emulator or phone.

    Observed result:

    Blurry image.

    Expected result:

    Detailed image.

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Windows Phone 8: yes

    Android: no.

    Operating system & service pack: windows 8 pro

    Construct 2 version: 119 64 bit

    Screenshot on Lumia 820:

        <img src="http://img29.imageshack.us/img29/4659/wpss201303030002.png" border="0" />

    Screenshot on Galaxy S II (android):

    <img src="http://img836.imageshack.us/img836/6383/screenshot2013030317173.png" border="0" />

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  • Link to .capx file (required!):

    dropbox.com/s/cggbgcl772u4p7y/meh.capx

    Steps to reproduce:

    1. Create three layers. The top layer is the GUI layer, with parallax set to 0,0.

    2. Create some texts elements on the GUI layer. Create some of them at the bottom of the window size (to act as the game pad).

    3. Set the project's fullscreen in browser to Scale.

    4. Deploy the project for Windows Phone 8.

    5. Open the project in VS 2012.

    6. Open the MainPage.xaml and change this line:

    SupportedOrientations="Portrait" Orientation="Portrait"

    to

    SupportedOrientations="Landscape" Orientation="Landscape"

    (to switch the game to landscape mode. I cannot find another way to do this).

    Observed result:

    Objects appeared at the wrong position.

    Expected result:

    Objects appears at the right positions.

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Windows Phone 8: yes

    Android: no

    Operating system & service pack: Windows 8 Pro

    Construct 2 version: 119 (64 bit)

    Screenshots:

    Windows Phone 8:

        <img src="http://img405.imageshack.us/img405/8775/33201342206pm.png" border="0" />

    Android:

    <img src="http://img62.imageshack.us/img62/9465/screenshot2013030316143.png" border="0" />

  • Yay! Will give it a try today. Please update the WP8 plugin too!

    You rock!

  • Can you add the Trial mode feature also?

    Thanks! <img src="smileys/smiley1.gif" border="0" align="middle" />