tipztv's Forum Posts

  • All my image files are just sitting up at the corner of the screen. Even the invisible ones. It starts happening after I move my images and my runtime over to the project folder. I was having this issue last time with the clay.io files not being in the right place, but this project doesn't even have them, and it's the third new folder I've created using the one in the plugins zip.

    Is the canvas size inside the html file correct?

  • Thanks for these! Really appreciate them!

    Will definitely consider buying more assets for my future projects. Do you have any plans to make characters assets?

  • WPGamer will make a tutorial about show/hide ads when I have enough time :)

  • WPGamer what ad provider are you using atm? I just built my own C2 plugin for that purpose yesterday, it may help you out.

  • totherwheat here is the correct path to my WP plugin: exporters\html5\plugins\WindowsPhone

    Is yours correct?

  • What should be the correct way to login, post score, fetch leader board then?

    Here is what I have:

    To login:

    • On the start page, check if Clay.io is ready -> check if Clayio.LoggedIn = 0 -> Show Prompt Login.
    • On the submit score page:

    + If the player touches the submit score text -> submit score.

    I found out that if the player did not log in in the Start page, the Login window will show up here. That's fine. But it does not seem to remember the login info. If I logged in, then press the submit button again, then the login will still appear.

    • To fetch the leader board:

    + on start of layout -> fetch leaderboard.

    + when scores are fetched -> display.

    This only works when the player signed in from the start page, not from the Submit page. Is it required to log in to see the leader board?

  • Link to .capx file (required!):

    http:// not needed. Crash even when no project is opened

    Steps to reproduce:

    1. Launch C2.

    2. Click the file button twice (click fast!)

    3. Crash.

    Observed result:

    Some elements disappear then the program quits.

    Expected result:

    Hide the File menu.

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Operating system & service pack: Windows 8 Pro.

    Construct 2 version: 137

  • bon4ire the tutorial is in the second post

  • Here is the sessions list at the BUILD event happens today.

    microsoft-news.com/build-session-list-finally-revealed

    Taken from the list:

    4-072     Hyper-fast Web graphics with WebGL     Learn how to create sites that provide 3D graphic experiences for IE11.

  • Can somebody shed some light on this? It still persists. Maybe yesterday I was lucky, I guess.

    Atm, I switched off the image compression option when I export the project.

    The weird thing I found is the uncompressed images size is actually smaller than the compressed one. Is this normal?

  • Problem solved.

    Seems like the crashes and the errors were caused by the temporary files made by C2 in the previous version. I cleared the temp files using CCleaner and it runs smoothly now. Maybe many other crashes issues that people are complaining about are cause by the temp files too?

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  • Btw, I can hardly save or export the project. The program just crashes when I click the File icon

  • Hi all,

    I'm using C2 beta 135. My project works fine in 132, 134. It still works fine in 135, but not until I export it to a WP8 project. I see several pngout.exe errors like so:

    <img src="https://lh3.googleusercontent.com/-mA_waYSZPxc/Uchyd1ibE7I/AAAAAAAAAFY/lyxO01ogg3o/s640/6-24-2013%252011-16-56%2520PM.png" border="0" />

    The exported project has over 100 images missing. Only about 100 images are exported. Anyone faces the same problem?

    I know this thread should be posted to the Bugs section but creating a new project does not reproduce the bug, and it has nothing to do with the events, just the pngout errors.

    I'm using Windows 8 Pro 64 bit. ATI 6770 with newest driver.

    Ashley

  • Awesome! Thank you!

  • Ashley CPU speed I guess.

    Taken from Unity docs:

    To draw an object on the screen, the engine has to issue a draw call to the graphics API (e.g. OpenGL or Direct3D). The graphics API does significant work for every draw call, causing performance overhead on the CPU side.

    Unity can combine a number of objects at runtime and draws them together with a single draw call. This operation is called "batching". The more objects Unity can batch together, the better rendering performance (on the CPU side) you can get.

    docs.unity3d.com/Documentation/Manual/DrawCallBatching.html

    Is something similar available in C2?