tipztv's Forum Posts

  • thehen thanks a lot! I have already configure the game to request more ram in VS, but I see no different. The average memory use of the game is about 120MB on a WXGA device, 90MB on a WVGA device so it still meets the memory limit. I will take a look at the base64 image + remote location, and report if I see the difference :)

  • Hi all,

    My game currently runs at above 55 FPS on a Lumia 820 (WVGA, 800 x 480). However, on a Lumia 920 (WXGA, 1280 x 768), it runs below 20 FPS. That is a huge difference. Both phones share the same hardware, the 920 only has a bigger screen with higher resolution. I guess that is the problem?

    I suspect it may even run slower on a 720p device like the HTC 8X.

    My game scene is a 1200x1200 map, using tiled background (128x128). On the map, there are above 10 objects (64 x 64 or 48 x 48)

    I have tried to hide, and disable all objects' collision when they are not on screen.

    Do you have any advice to keep it runs smoothly on higher resolution device?

    Btw, I found others are having the same problem too.

    devnet.madewithmarmalade.com/questions/9283/perfomance-drop-on-lumia-920-820-is-butter-smooth.html

    forums.wpcentral.com/windows-phone-games/224407-temple-run-low-frame-rate-lumia-920-works-excellent-lumia-820-why.html

    thehen: Have you tried your game on the lumia 920? How is the performance compare to the 820?

    Thanks

  • Please use the Windows phone plugin to fix that problem

  • Previously, I have been using Unity3d with the android add-on. It's a great engine, but not really suitable for 2D games and it has hidden costs so I switched.

  • austin: It's working great now! Thanks a lot!

  • thehen: when I set the sound volume to -10dB, it does not play at all. Setting back to 0 db and things work fine.

  • Also, when I debug the game, I found out that if the player close the log-in box without logging in first, the Clayio.LoggedIn turns to 1. In the next launch, it is 0 again. Is it supposed to work like so? or is it a bug?

    If the player is not logged in, when he wants to submit the score to the leader board, the log-in box does not appear because Clayio.LoggedIn is actually 1 already.

  • austin: My first game screen. I only use Clay.io styles. Clay.io loader is disabled. The game is actually loaded in under 1 sec. But it only displays the logo and everything else after some more seconds. Is that version 0.3.6 that you have updated? I'm using it. I downloaded it again, updated my files in the visual studio project but I still see the old log-in box.

  • austin: I'm still having the problem. Is the game supposed to load all the plug-ins before it displays the content? When I run the performance analysis in Visual Studio, the game actually starts under 1 second (0.77 second), but it takes 5 ~ 10 seconds to display the splash screen.

    I unchecked the social options in the Clay.io settings page so those buttons are gone now. The Create Clay.io account link is still there though, which does nothing when clicked.

    What about the log-in box problem? The mobile version is different from the pc version? I see three tabs on the pc version, but the old box still appears on mobile.

  • wrekr: how does your game perform on the device? Does it run smoothly?

    thehen: I can't order one since it is out of stock. May get one when the consumer device is out. Is it supposed to be available in June? Do let me know how your game perform on the device when you have a chance :)

  • austin: Previously, I have been using an older version of the plugin for the game. Yesterday, I upgraded to the latest one and the game takes really long to display the content. What happened? Any change log?

    Usually, it takes 3 seconds to load the game, now, it takes more than 10 seconds or more to display the splash screen, which does not have any Clay.io event.

    I found Clay.io is the problem because I have removed the plugin, and the game loads fast as usual.

    On the computer, I can load the game like usual. The log-in window appears right away. But on the phone, it usually takes 10 seconds longer to load all the elements of the log-in box. This does not happen before, with the older plugin. I'm using the same wi-fi network, so the network is not the problem.

    In addition, I notice the log-in box on the PC version is different than the one on the phone. I have updated all the Clay.io js files to the latest one.

    Any suggestions?

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  • thehen: We will see how things turn out when the OS is released. Hopefully it brings more money to us.

    Will the Keon get updated to the release version of the OS? or it is just for previewing purpose only?

    What game did you test on the emulator? How many frames can the game run at? I haven't tried mine yet.

  • wrekr: Have you published any games to BB world before? Do you think it is a good platform for indie devs?

    thehen: What device did you order? I'm planning to publish my game to the Firefox OS too, but I'm not sure which revenue model should be applied. I'm leaning toward Free/Ad-supported since Firefox OS targets emerging markets. Your thoughts?

  • As Scirra supports many mobile platforms, which platform do you like to make games for? What's your experience with the platform? (game performance, revenue.. etc)

    Personally, I like Windows Phone 8. I'm developing a game for the platform, and may finish it this month. Hopefully. I haven't developed games for this platform in the past, however, the lack of quality games on the store makes me think it is better for indie developer. I have read many posts that said WP8 actually brings more money than Android.(example)example

    I'm also looking forward to the release of Ubuntu phone, Firefox OS, and Tizen this year. They are all new so indie developers will have better chance to shine. All of them support HTML5 games so I guess games made with Scirra should run fine on them :)

    So what's your opinion? What mobile platform to you want to publish your games to? :)

  • thehen: Can you include the marketplacereviewtask to rate the app/game, and open link to external site like facebook/Twitter... in the next update?

    I think both are pretty essential. The browser's open URL action in Scirra just open the web page right inside the game, so it is impossible to handle the back button.

    Thanks a lot!