TheWindmiller's Forum Posts

  • Is there a way to get the value of a sprite object's effect param (Tint RGB values, for example) to compare it for what ever needs?

    I want to check if R of the RGB is less than a global R i want to add 1 per tick or some such functionallity.

    Thanks

  • just found out I can use pick last created in the same function as the one creating the object. SOVLED. THanks.

  • I want to reference an object created with the create by name functionality so I populate various vars. On Created doesn't really cut it for me as I want the function that creates the object to populates its various vars with the function's params.

    Cheers

  • I wonder if any solution to this problem is available as I have the same one currently. Thanks.

  • Will do! Thanks again!

  • Wow! This is exactly what I needed. You have my eternal thanks good sir. Hats off!

  • This is what I mean.

  • Hey guys.

    The pathfinding demo has a way to to mark all obstacle grid boxes. Is there a way I can mark the grid boxes that the actual path has marked?

    Not sure I'm being clear enough.

  • Great to hear

    Thanks

  • hey thanks

    That's pretty cool!

  • Hey

    Just wondering if there is any info on (or if Scirra is willing to give some) what the Advanced Text Feature the guys at Scirra have mentioned will appear with the new runtime, will have. I assume changing font size and color are a must - but will we be able to import pics to use in the text objects... I guess my question is how much will this feature resemble the Tag Text plug-in.

    Thanks

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Actually is there anyplace I can see this and other features that are being planned as I had no idea that this was planned.

    Thanks

    EDIT: Oh never-mind, i saw

  • A new feature alternative to what Tag Text does? Ha, cool, I didn't know that - thanks for the heads up!

    Well I guess I'll wait, this sounds pretty cool.

    Cheers!

  • Hi guys.

    I just bought Construct 3 and am trying to migrate my massive project to it from C2. I'm using a rex plugin called TagText. It's a great plugin and there is a converted version for C3. The issue is that when you insert an image and then call it in the text, it's not the single image that appears but a whole sprite sheet.

    For example if I create a new project and use the plug in, and have only one sprite which I then define as a tag...when calling it in a tag text object it appears to be fine. However, if I insert a second different image in the project, just create it without defining a tag with it, nothing at all, when I call the same Tag of the previous image in the text, both images appear because they are clustered on a single sprite sheet.

    Now I asked Rex about this issue but he said he is no longer supporting these plugins as he's left Scirra. And I don't know how to code to fix it so I wonder, is there a way to opt out sprites from being clustered in sprite sheets. No other solution comes to mind.

    Any ideas?

  • I love this functionality... I tested it extensively in the free version. Can't wait to jump to the full version but I'm still waiting for a chance to convert some FXs and plugins....anyway.

    My question is, when I create a sprite for example with the Create By Name, and then I can proceed to change stuff, like lets say opacity (in the immediate actions below the create by name one in the same event) of the sprite I know I have Created by name for the purpose of me getting a feel of how it works exactly. But if this sprite is in a family (something i cannot currently test in the free version), if I create a unknown object which I know to be part of a family, will the subsequent actions referencing the family in the same event be relevant to the object created by name?

    Thanks

    Cheers