TheWindmiller's Forum Posts

  • Nvm, found it, GetHitUID... my bad

  • Basically, which obstacle the ray cast has intersected with.

  • Hey guys, I need to be able to tell which obstacle blocks my line of sight, is this possible in anyway?

    Thanks & cheers

  • Just upgraded to the newer versions with folder structure in the project folders, but it seems that all the images don't use folders. Is this the case?

  • Hi guys. Any idea why everytime I run the desktop build and close it, I can't run it again before deleting the construct 3 appdata?

    It either hangs with nothing ever happening OR tells me I need to give it admin rights (despite having those) and spewing somekind of access error in the dump as far as I can read?

    I really really don't like the browser version. Any clues?

    Thanks

  • Something doesn't add up though.

    One thing I'm 100% happens is that when I run my game alone I get poorer performance than when I run another game simuteniously which demands alot of CPU usage on all cores. I get around 10+ frames difference (for the better) and its quite easy to feel the difference.

    This makes it look that Windows allocates more CPU even for my game when another CPU itnensive game is running in the background.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Got it. Thanks.

    Cheers

  • Hey, thanks for the reply Ashley.

    The thing is I have specifically a debug command to basically hide all sprites and leave just the pure CPU calculations active and the result is the same.

    I just feel that if the the cpu struggles and yet the usage can be more, there seems to be a allocation question that can work in my favour. Any other bottlenecks?

    Thanks again. Cheers.

  • My game has a framerate issue - on my stress-test level - still it shouldn't be a problem for a modern PC. What i observe is that at its most performance heavy moments the CPU graphics of the used cores are barely at the middle point. Playing other games utilize more CPU per core in their more performance intense moments. Is there anyway I can do this with my game as well? Also, my game seems to work better when another game is also running in the background.

    NOTE: I've tried changing performance priorities from the task manager and I've set advanced settings for high performance for my PC.

    Any advice on this will be a life savior!

    Thanks and cheers!

  • Ok, so they managed to reproduce it and say it's a Chrome issue. You may follow this issue if it's still important to you.

    bugs.chromium.org/p/chromium/issues/detail

  • Created new issue:

    github.com/Scirra/Construct-3-bugs/issues/5093

    It doesn't follow guidelines because I have to send you (and I did) the project via mail.

    I'm at wits end, thanks.

  • Is the issue with NW.js? The originally filed issue looks pretty old and specific to NW.js, so if you're still using NW.js, my advice would be to just use the browser.

    If there's a problem with using the browser, as ever, please file an issue following all the guidelines, as we need all that information to be able to help.

    I'm using the browser version, the NW.js version works even less - I have to remove layouts before it would load.

    I can send you the project arhived as before, by mail. Will a video or something be of help?

  • Nothing at all. I personally don't understand much but I ran it by several web programmers and they can't see anything that would be helpful towards pin pointing this.

  • Ok, I found out that the issue comes from a extra large family which has many layouts with many instances of it. The family is called world objects and comprises of both NPCs and enviroment objects with lots of sub animations - thus using a family is nessesary - because they share common properties like effects. The thing is - if I delete the family - the project loads, if I delete alot of the different layouts that have many instances of said family without deleting the family itself - the project loads.

    PLEASE, i really need some help with this Ashley

    This seems to be the exact same issue as this one:

    construct.net/en/forum/construct-3/general-discussion-7/open-local-project-folder-159523

    This is my bug report from last year:

    github.com/Scirra/Construct-3-bugs/issues/4118

  • Yeah, though I tried my project on 10 + PCs, including a Mac...all to the same result.