TheWindmiller's Forum Posts

  • I have yes, and it works fine as a single file. However, for various reasons I prefer the folder format (save, load speed and more importantly - version control). Hitting F12 shows no errors.

  • Ok, so I tried deleting most of the objects in the game...around 100, adding up to some 3000 + seperate images, and the projects opens like a charm. This was not an issue in earlier versions for sure, as (out of fear of some such future problems) I've stress tested the project and it works perfectly with many more objects and images close to 20 000. Are there any new limitations for some reason?

    I recieve the exact same error in the browser version and the exact same longer Save period, the only difference is that I can't open the project at all from the nw.js version. I though the longer save period and the error happening were "normal" for the browser version, as up until now I've always used the desktop one and only because I can't load my folder project did I move to the browser one - where, incidentaly, I can't load my project on every attempt (1 of 5 ~).

    I just tried severely trimming down my project, removed some 3000 + images (frames) worth of objects and the issues seem to have dissapeared. So project size is obviously related.

  • Hi, ever since last week I'm fighting with restoring the smoothness of my work, so far to mixed results.

    Ever since the 210, I can't use the desktop build to open my project as a Folder Based project - I updated to last NW.JS, there is no error - the projects loads for a few seconds (Judging by CPU usage in the task manager) then just does nothing...CPU usage falls to 1% and the project never opens. If I open it as a single file, however, the project opens.

    Now, since then I decided to move to the web version (where I'm suffering a lot - its slower, it doesn't save everytime, saves longer and most importantly - I can't use external editor shortcut in the image editor which I use alot) There the project opens 1 out of 5 times... The other 4 attempts to open it, it freezes like the desktop version, but every so often the project loads.

    NOTE: I've tried this on another PC to the same results. Clean isntall and all.

    Now, I've been working this week at full speed, trying to convince myself that this is the new normal and its OK...but its not, and who knows what next releases will change and I risk of losing 4 years worth of heavy work. Can someone please give my issue some thought. ANY help is GREATLY appreciated.

    Thanks

    Ok, I'm still having issues. I updated the NW.JS, but when I open the folder based project it just freezes and does nothing. If I open the project as a single file it opens no worries (this is what previously tricked me into thinking all is ok.) This isn't the case with all folder projects, I tried a different one. I removed the only third party effect I had and still the same. In the console I see just one error:

    main.js:252 Error while parsing the 'sandbox' attribute: 'allow-storage-access-by-user-activation' is an invalid sandbox flag.

    ...which as I read elswhere is supposedly harmeless.

    ANy idea what could possibly be the issue, as going to single file is troublesome Thanks and cheers.

    Ok, I seem to have an issue. At some point the error msg that I was using an old version of nw.js came up. I need some help though, I downloaded the package and latest sdk stable version, but whatever I do, Construct thinks I have the old version? WHere does the nw.js live? I can't find it.

    Thanks, cheers.

    EDIT: Nevermid, I found it. Seems I had made a mess with several constructs. All good.

    Local Folder Project is gone again. Any idea?

  • Great, thanks!

    Cheers!

  • Hi, this is really cool and exactly what I desperately need. I can't, however, install the version I want. After selecting the Custom older stable version I need, and after installing it, I always end up with the latest. Can you help me with this good sir?

    Cheers!

    EDIT: I found out I was using the launcher wrong, by bad! Thanks a million for it!

  • The latest release messed something in my project pretty bad, and while I will try and identify what it was (it is very huge 4000 + events), I can't at this moment and need to work on something. And I can't open my project from the browser as it is already saved as project, not single file, so I really need to know how I can downgrade the version to the previous stanle one. Thanks and cheers!

  • Thanks, this actually works... I was 100% certain I had tried this particular combination - yet I obviously hadn't.

  • I have an isometric wall I wish to punch a hole in but I wish all layers below the wall layer to be visible, the hole itself having the shape of an invisible sprite... As far as i see blend modes get me the results I need but only blend with the background. I need to have other layers visible as well. Is this possible guys?

    Cheers!

  • Hey

    Thanks a million. That did the trick!

    I really agree that it should be up to the creator of the game to take advantage of this optimization as enemies with different move patterns (flying, walk on water etc.) are a thing.

    Thanks again!

    Cheers.

  • Hey

    So, I have two separate objects with two separate pathfinders. One uses the Solids as obstacles, the other uses custom objects. I tested this in an empty project to be certain - So if one pathfinder can find away, so can the other?

    Is there any way of having two separate objects which have two separate pathfinding rules/obstacles? Thanks

    Cheers

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  • Also, I know I can load the browser data save from the online version, but for a while now construct just crashes before I can load a specific project from the online page. Probably because of a thrid party plugin I have or something of the kind. Is there an alternative. I can't find the autosave. Thanks...its quite urget.