TheWindmiller's Forum Posts

    Ok, I'm still having issues. I updated the NW.JS, but when I open the folder based project it just freezes and does nothing. If I open the project as a single file it opens no worries (this is what previously tricked me into thinking all is ok.) This isn't the case with all folder projects, I tried a different one. I removed the only third party effect I had and still the same. In the console I see just one error:

    main.js:252 Error while parsing the 'sandbox' attribute: 'allow-storage-access-by-user-activation' is an invalid sandbox flag.

    ...which as I read elswhere is supposedly harmeless.

    ANy idea what could possibly be the issue, as going to single file is troublesome Thanks and cheers.

    Ok, I seem to have an issue. At some point the error msg that I was using an old version of nw.js came up. I need some help though, I downloaded the package and latest sdk stable version, but whatever I do, Construct thinks I have the old version? WHere does the nw.js live? I can't find it.

    Thanks, cheers.

    EDIT: Nevermid, I found it. Seems I had made a mess with several constructs. All good.

    Local Folder Project is gone again. Any idea?

  • Great, thanks!

    Cheers!

  • Hi, this is really cool and exactly what I desperately need. I can't, however, install the version I want. After selecting the Custom older stable version I need, and after installing it, I always end up with the latest. Can you help me with this good sir?

    Cheers!

    EDIT: I found out I was using the launcher wrong, by bad! Thanks a million for it!

  • The latest release messed something in my project pretty bad, and while I will try and identify what it was (it is very huge 4000 + events), I can't at this moment and need to work on something. And I can't open my project from the browser as it is already saved as project, not single file, so I really need to know how I can downgrade the version to the previous stanle one. Thanks and cheers!

  • Thanks, this actually works... I was 100% certain I had tried this particular combination - yet I obviously hadn't.

  • I have an isometric wall I wish to punch a hole in but I wish all layers below the wall layer to be visible, the hole itself having the shape of an invisible sprite... As far as i see blend modes get me the results I need but only blend with the background. I need to have other layers visible as well. Is this possible guys?

    Cheers!

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  • Hey

    Thanks a million. That did the trick!

    I really agree that it should be up to the creator of the game to take advantage of this optimization as enemies with different move patterns (flying, walk on water etc.) are a thing.

    Thanks again!

    Cheers.

  • Hey

    So, I have two separate objects with two separate pathfinders. One uses the Solids as obstacles, the other uses custom objects. I tested this in an empty project to be certain - So if one pathfinder can find away, so can the other?

    Is there any way of having two separate objects which have two separate pathfinding rules/obstacles? Thanks

    Cheers

  • Also, I know I can load the browser data save from the online version, but for a while now construct just crashes before I can load a specific project from the online page. Probably because of a thrid party plugin I have or something of the kind. Is there an alternative. I can't find the autosave. Thanks...its quite urget.

  • Im having a difficult time finding the autosave. It is set to save at same location. When I download browserthat I get metadata.json. What to do with it? Thanks

  • I can't run my game, can't export it. Even a new project.

    Everything was fine, now it isn't no matter how back I revert changes.

    What can I do?

    Thanks

  • One thing I'm missing (so far, as far as I know) in construct is the ability to place objects in groups that I can move together in the editor. for example a specific composition of walls and decorations, comprising of many different objects but having the opportunity to move all of them if I select just one. Common functionality in game editors. I'm not speaking about RUN mode, purely in the editor.

    Something like automatic WRAP objects if I select juts one of the previously WRAPPED objects.

    Is there something I'm (as usual) missing?

    Thanks and cheers!

  • No sprites are deleted when I deleted several object types (each with 600+ sprites), just a json file. Is this intended? Am I missing something here?

    Cheers