TheNormalGeek's Forum Posts

  • Wow, that is a very deceptively tricky game. At first I was like.... "this is easy", then I got to level 9..... took me about 15 mins... didn't get past level 10... yet. Very good game you've got there TheNormalGeek. Why did you choose such a simple colour (non-colour) pallete?

    I wanted to try an art style I haven't touched yet. I actually got inspired by the new game from the person behind Papers Please. Which is confined to use only two colors.

  • Move'r is the first game I have made public. It was made in a couple of days. The goal is to cover all the goal tiles within a certain amount of moves. There are just 10 levels, so I hope you can give it a shot.

    Link: http://www.kongregate.com/games/DuckFromTheNorth/mover

    Feel free to leave a rating on the game.

  • Move'r

    Move'r is a small simplistic puzzle game where the goal is to cover all the goal tiles within a certain amount of moves.

    Added to Kongregate 16th of July 2017

    http://www.kongregate.com/games/DuckFromTheNorth/mover

    50 - 100 Plays

  • Ricethin

    It's easier to add "No Save" to everything, and then remove it from the things you want to be saved. From the manual:

    "It is a good idea to add the No Save behavior to objects which don't need to be saved, like scenery and background objects. It can also be used on automatically updated objects, like interface elements and text objects which update their text every tick. This will help make the saves smaller in size, and also complete saving and loading quicker."

    https://www.scirra.com/manual/160/no-save

    For example, if you have savepoints in your game (save statues, whatever they're called at this point). Then you most likely would like for the player's position to be saved as to not be different when the game loads again. Sometimes you might want an enemies position be saved as well so that you can't save, go to menu, reload save and the enemy is gone. But generally, most things don't need to be saved.

  • Tried using the No Save behaviour on objects that don't need to be saved?

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  • Welcome to the club! Mekonbekon summarizes it pretty nicely. I personally, would advice you to do this:

    Start small. I mean REALLY small. Try to hit the export button as often as possible. A good way to do this is to have one small project every few days/once a week. Then you can upload them to the Scirra Arcade and get some feedback. If you need ideas for what to do, you can check out the theme list for Ludum Dare. This is a game jam that gives you 48/72 hours to make a game from scratch and release it. For example, you can make a mock version, where you are the only participant (the contest isn't running at the moment).

    http://ludumdare.com/compo/ludumdare/

    Another tip is to fail faster, this video from Extra Credits explains it:

    Subscribe to Construct videos now

    Finally, you should take regular breaks. Eat well and have a good sleepcycle. If you don't have any energy after day 4, then you're most likely not doing it correctly.

    Happy gamemaking, and good luck! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Also, the forum is always here to help. So feel free to ask questions.

  • Hey R00ler and TheNormalGeek,

    First of all I got rid of the For Next Loops. Replaced them with just a couple of instance variables and a few more events.

    Kept the whole thing under 50 events. 49 to be exact. As time passes the number of spikes increases and are better randomly spread.

    Thanks for all your suggestions, it was fun making this clone.

    Justin

    Might want to add a mute button just in case / volume slider.

  • It is up to you yourself. You can find free music everywhere these days (might not be be very good, but it is FREE). The graphics are all about what type of graphics. If there are only white squares then that department won't be expensive as well. Pretty much every section can be free if you find the right people. But, the amount invested somewhat correlates with the finished product.

  • I really like the concept. Might want to fine-tune the spikes as they are pretty much random. Would rather have it increase in difficulty over time. I really love when people create something that is really good concept-wise with so few events. +1

    (and yes, I know the origin of the concept)

  • Yes. Right click > Properties > Rename is to (projectname).capx (remove the .autosave part.)

  • You could always include a more "valueable" currency. /Platinum Supergold Plasma etc../

  • It goes to scientific notation because I think the limit for an integer is 2^32 or 2^64.

  • Is both Money > xxxx and Money < xxxx in the same event?

    If you had a screenshot it would be easier to read (at least for me)

  • Wrong file?

  • Set tile X spacing and tile Y spacing to 1