theiceferret's Forum Posts

  • I have 6+ years of experience with construct. If you are interested contact me:

    Discord: hyperhunterx

    Email: theiceferretlyd@hotmail.com

  • I have 6+ years of experience with construct. If you are interested contact me:

    Discord: hyperhunterx

    Email: theiceferretsws@hotmail.com

  • I have 6+ years of experience with construct. If you are interested contact me:

    Discord: hyperhunterx

    Email: theiceferretiif@hotmail.com

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  • I have 6+ years of experience with construct. If you are interested contact me:

    Discord: hyperhunterx

    Email: theiceferretbbj@hotmail.com

  • How can I make pathfinding work in 3D?

    What if I want the enemy to be able to follow me both under and over the platform I'm standing on?

    Is making something like a Navigation Mesh even possible in Construct3?

  • Esc has to always exit fullscreen on the web due to security reasons.

    for exports use this scrip to disable default keys like f11 for full screen, esc for exit full screen, f12 for debug, etc.

    	runOnStartup(async runtime =>
    {
    	// Code to run on the loading screen.
    	// Note layouts, objects etc. are not yet available.
    	
    	
    	runtime.addEventListener("beforeprojectstart", () => OnBeforeProjectStart(runtime));
    	
    	
    	
    	document.addEventListener('keydown', function(event) {
    	event.preventDefault();
    	});	
    });
    
  • Pc's tend to have better Cpu and Gpu than Mobile devices so this is normal.

  • I don't know what is causing your issue, but I had a project with a 2.6 GB layout and it loaded just fine on my pc.

  • When I download and use custom fonts, the page usually says what px size it supports and I use those sizes and it looks good.

    But if you want perfect rendering you have to set fullscreen quality to high.

  • I'm trying to get the game to play on landscape mode or secondary landscape only.

    I have Orientations set to Any, otherwise it doesn't change the orientation at all.

    I've tried this, but it still allows for portrait orientation, does anyone have a solution?

  • I sent an email but never got a reply.

  • I tried generating a bunch of nodes, then having it walk towards the nearest node, then delete it, and then go through it again, but it only ever worked going in one direction, and i gave up on that after a little while.

    I have been working on a platform pathfinder, but the way the default pathfinding works in construct 3 causes a lot of bugs and has very little control over it. It works most of the time.

    I am trying to get it to work with EasyStar Addon wich so far has much better performance and no issues so far.

  • I do this:

    A lot of the community made Plugins are awesome. Sadly I stopped using them a while ago since eventually all plugins get broken or abandoned. Now with this I hope they either get all fixed and not all abandoned :/

  • I used two pathfinding behaviors for the enemy type. Pathfinding & Pathfinding2

    I set the cell size on 32 for both, and set buffer size to -16 and -14.

    I set different obstacles for each, and only have one turned on depending if the enemy is flying or not. when the pathfinding is turned on it looks for obstacles depending on the pathfinder used. This generates two different pathfinding maps. But like Ashley said, this is kind of a hack.