Events with families work pretty fine though, it's just whenever you change private variables, behaviours, or actual objects. That's when you need to be careful.
hmm. this is troubling.
PV - you mean PV's of the whole family or just its members?
Beh's - do you mean like turning beh's off or like for example: changing 8dir beh speed?
Object - whta sort of changes can be classified as this? i mean is frame/animation changes safe?
on example:
I have lots of enemy mobs. Many mobs are made out of couple of sprites linked togather. All of them have also PV's for their ammo, HP, alertness and many others. They also are all animated and have some custome animations displayed under precise circumstances like death, running away, agressive, shooting etc.