The_Funny_Guy's Forum Posts

  • Okeey... you want me to print it and stick on my fridge doors or something?

    please make your answear a bit more explanatory, i am not a CC pro.

  • To the point:

    I have spaceship sprite (which moves and when not moving usies Sine Beh) which has couple of moving sub-sprites (panels, turrets, launchers etc) at i want them to "stick" to the image points of their destiny and mostly it works. But this is my problem - i want the sub-sprite to "float" with the parent sprite but also move having in mind the sine changing position. think about a hatch doors on side of spaceship that opens by sliding in a direction(being behind the ships) and i dont know how to set it. i want the "hatch" doors to slowly open and close when i order so but with sine beh in mind.

    Ofcourse i can do the same by adding frames to the spirte but this seems more VRAM eating and less elegant (and mostly - needless)

  • Shame. RIP indeed.

    He died as he lived.

  • Golden Axe!

    and btw - i want their Concepth Artists to work for me T_T

  • No worries about copyright! Looks good

    thank you Ashley

    (thread can be closed)

  • [quote:2uwjdfu3]I need new undies... It's gorgeous!

    thank you very kindly i am just a PhotoShop hobbyst so everytime i create something that people complement it makes me quite happy and rewarded.

  • well thank you

  • As in all game making process i would like to pay some sort of tribute and as a part of the into to include CC logo. Sadly i havent found any high res official ones so ive made my own refining and i would like to use this:

    <img src="http://dl.dropbox.com/u/15566547/Main%20Menu/ScirraLogo.PNG">

    Now the question. I havent broke any copyrights laws i hope? i mean is it okey for me to use this logo as to be "yours"?

  • Towerclimb. propably the most pro and compate game made in CC

  • such a nostalgic graphics and it looks so profesional!

  • so after playing with 123D i must say its quite nice.

    itsl ike a beef-up version of Sketch Up. Quote user friendly mostly drag and drop interface who holds your hand most of the time so you dont feel lost. I need to ply with it for longer. Hope it will remain freeware.

  • Umm about your help... is it payed? O.o

    I mean, its hard to belive that an artist of your skills and talent caliber would be willing to help and indie dev for free. At least the last 39 ive asked wasnt lol

  • Well any behavior as far as i remember can be overwriten with events.

    I remember - before discovering "car" beh for spaceships - i used bullet beh + variables and switches.

    basicly the ship had 3 extra PV's. one for X, another for Y and the last for "on/off".

    first two PV had value set on X/Y position of the ship when the last one was the event triger.

    so when you pushed "space" it switched last PV to 1 (else = 0)

    When PV ON/OFF was 1 it gone like this:

    triger once

    set PV X = getShip.X

    set PV Y = getShip.Y

    then

    always: set Ship X/Y to PV X/PV Y.

    It acted like a "hook" glueing the ship into the market spot.

    But i doubt this helps you in anything. I am just keeping our convo

    PS:

    just betwen you and me (and aparently anybody who would read this topic lol) i am looking at your game in fear - because i am constructing something very very similiar (fractions, top down space sim etc) and i wanted to use preety much the exact same controlers you are using. Now i am worried will i hit the same wall as you did right now ._.

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  • Frist of, why not to use dropbox instead of regular file uploaders? with drop box you can easly keep track of your uploads, you have more space, no bandwiths, and easier uploading method not just for regular files but also pictures. and if you use this link http://db.tt/W9ytkDi you will get and extra +250MB space(and as a matter of fact i wil also ). Plus - you can create a shared folders which then will act as a internet hard-drive.

    2nd

    First ive replaced LOS with compare>distance event to ensure it is not LOD thats cousing the problem. Nothing changed

    Then i reorganised the sheet a bit.

    Then temporarly disabled the whole moving to see if theres no other event mixing with the main one. and it was clean.

    So going to next step - fammilies (which are the culprit most of the time). I have replaced setting "move to pirates" with "move to PIRATEcorvette".

    And as a matter of fact it worked. But the lasers still wont fire.

    So i have replaced fammily again with current PIRATEs memeber but it didng work neither.

    And so now you have a buddy in confusion - as when i look at the event sheet, it all should work just fine. But it isnt.

    Sorry to say we have to wait for someone PRO enough in this to find the solution.

    EDIT:

    jsut an idea which sadly i dont have timeright now to check myself but... Pirate fighters apears to work perfectly fine. They move, they shoot, they target. Maybe try and mimic their event controls into Bountyhunters?

  • [quote:begkhcrf]Careful now, wouldn't want to make a double rainbow

    anything but that!