The_Funny_Guy's Forum Posts

  • ahh i know this technique Newt quite well

    even more. For a nice laser with set end and start you can use panel object and the effect will be even better. For vertical or horizontal shooters you can use just good old tile bg object and it has great effect.

    not only the pattern if seamless is being smothly copied, but if you apply warp effect + progresive offset scrolling you will get something really amazing. almost like animation.

    But thats not the point.

    Theres no method that makes the laser really good. Nothing you seen from all that shooters.

    And if you want to have high quality laser in your game theres lots of thinking needed.

    For something that can be simple and easy. Just that.

    Look at the current objects CC has.

    Vector? Portal Math? bar chart? print? zip? card game?> profiler?

    Anybody ever used these in a serious project?

    if they are there - why not beam object? something that would be actualy useful.

    The whole point of Construct existance is to make life of non-programers gamedevs easier.

    I belive that "beam object" plugin would do just that.

    simplify.

  • yay for necroposting!

    was Rain cap ever released? who created it?

    its unlogical for a tutorial to have just exe without cap.

  • For easy lasers/beams creation.

    Basicly just take "title background" object and enable it to rotate. Sounds simple eh?

    Well then if the creator would also add animation option or/and offset control.

    Seeing how many space games are in creation these days(with my on top ) i belive much more then just me would be greatful.

    But this "beam object" use would be much more wide then just plain lasers.

    Just think of it please.

  • hmmm never actualy. couldnt think of any use for it that i would need.

  • Cybernetic Overload is very complex... you have to press the mouse button to shoot ;P

    nah i don't like rpg ;P

    and i see you played my game. Thanks!

    played and enjoyed

    [quote:36g6cn4m]It's good to always keep backups, and to create many smaller games before jumping into a full game of any kind

    that should be a golden rule for the whole Indie GameDeving

  • well i belive that runing past mine field you indeed can call "learning" to some degree

    No offence mate but in terms of complexibility Cybernetic Overload is rather simple.

    Try to make a RPG on CC then you'll see what i meant

  • Well yes both CC amd C2 are fully capable of creating such a game without a smallest bit of programing knowledge and adventure games are one of the easiest to create in CC. (all based on switches, value checkes, simple pathfinding and edited colision mask + text objects)

    As a matter of fact ive created couple of them but none gained atention cuz of my lack of humanoid creation skills ^^

    But as Zenox stated - if you are aiming for purely adventure game use AGS instead of CC.

    What CC grants you over AGS is the option to mix genhres. So you can add some elements from diffrent kind of games to your Adventure one (like RPG elements or something)

    But be warned. CC is quite unforgiving and still buggy. So you have to make backups every now and then and if you are unexpirienced be prepared to waste more time not on the actual creation process but rather on debugging and finding what the hell gone wrong.

    I have worked with CC about 5h today. But 4 of that hours was bugfixing.

  • in this case i need to ask for a cap file. i am 100% sure that the culprit is something very trivial but i cant name it without looking at the cap.

  • well, on bottom of the right side of the construct UI you see couple of tabs: Project, Animator and Layers. Click Layers.

    You wil propably see one Layer.

    Click that little "File iconwith green triangle" then ensure it is on the top (by clicking on the gray upward triangle icon).

    Then click and hold the sprites and other HUD related elements and drag then "On to" the layer you recently created (literaly - on it) and drop it. From now on the elements you draged will be assigned to be on that layer (you can always do the same with anything and any layer).

    Then click that layer and on the left prosperities tab look for "Scroll Rate X" and "Scroll Rate Y" and set both to 0%.

    and you are preety much done

  • yeeaaah figured it out after making this thread... Sorry!

    it apears its a habit of my on this forum heh. to give a question and to answear it myself right after giving it

  • glad to help

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  • just keep all the HUD on seperate layer and set the scrolling of that layer to 0 x/y

  • Hi guys!

    Lately ive discovered the wonders of Plasma object and what a cool effects it can grant you with. The problem is - it has a base "cloud-like" image which ruins everything and which i would like to disable. Basicly i am "pasting" images into sprites creating that nice shadow effect. But i dont need thatr ulgy cloud at the bottom.

    Any idea about how to get rid of this thing?

  • nice game but please change the firing from "when clicked" to "when hold"

    my mouse is quite aged and i dont want to overclick her after one day of playing this nice game =)

  • i see. should i use this with "set positiom x/y" ?

    what type of command to use?