Not that I know of, but the objects limit is around over 10000+. I'm sure Ashley knows the answer to that.
Also, making one BIG level could take some time to make, and/or cost in performance. Creating an Occlusion Culling system, such as saving the level in an array, destroying off-screen objects, and putting them back in place when the location is on screen.
A cool way to make BIG levels quickly is to make an algorithm of generating all aspects of the level; Spawns, Buildings, deserts, whatnot, then saving your favorite generated level and using it in the game.
This is all my opinion though, and I am not as experienced with Construct as some users here. I'm sure the others would give much better advice than mine. xD