the_chosen_byte's Forum Posts

  • lass,

    this really isn't a game design question, and without any capX, screengrab of your eventsheet, or even a demo, it's pretty much impossible to tell you what the issue is.

    could you upload a capX?

  • Hey All,

    Just wanted to post this touch-control scheme I've been working on for a platformer. This isn't a beautiful looking example, but I wanted to get feedback from people on how it works/feels.

    I was thinking of tutorializing this eventually, and bringing in some more features, but I feel like the event sheet is ALREADY unnecessarily complex, so if anyone had feedback on how to improve the form of the capX, that'd be cool too.

    Lemme know how it works/what you think. Thanks guys.

    touch control demo

    and here's the CAPx

  • hmmm, interesting. I am on v6.0.1. It seems only to happen in Preview on LAN, I ran it last night from a dropbox without issue....maybe it was a fluke...if there is such a thing in programming? lol

  • I keep getting this error when I try to preview on LAN my project.

    <img src="https://dl.dropbox.com/u/26730853/115error.PNG" border="0">

    I am using an iPhone 4s to preview, but I also received it on an iPad mini. I virtualize Windows7 in VMware Fusion 3.1.2, but I have my Mac graphics drivers totally up to date (OSX 10.6.8)

    I know I am very edge use case, but the prompt specifically said to report it, so, here it is!

    thanks guys.

    Oh, and Here's the capX

  • Hey all,

    been working on this pong-like idea, where there are three games going on, stacked on top of eachother and you can zoom up and down between them.

    I got a first working prototype built out over the weekend. It's made to be played full-screen on the iPad, so it really goes best if you 'Add to Home Screen"

    Anyway, it might be a 'touch' fussy (that was a pun...) but it should run okay. I am not totally convinced it's all that fun, but the idea is that if you hit the puck, the other person gains the ability to switch the Z-position, or hit back.

    tl;dr if you have an iPad, add it to your homescreen, grab a friend/coworker and tell me if it's any fun.

    SOng

  • Ah, good call Khalan! I'll tweak that def. Interestingly, I noticed that the framerate is perfectly fine on my iPad? I dunno why. But, at any rate I'll still fix that 11th line, couldn't hurt!

  • hey aruche, thanks but, the framerate is still between 20 and 30. and the collisions are still bizarre. did you have these results??

  • this isn't really a "how do I"...but I am getting some really bizarre collision detection and oddly low-frame rates (I rarely dip below 57 and this capx is making my computer chug.

    The sprites are all 128sqr or less. And there are only 11 events.

    Can somebody else see just check this out and see if something I am doing is causing the collision twitching??

    https://dl.dropbox.com/u/26730853/zpong_example.capx

    thanks!

  • You could also just check the name of the current layout at Start, and if Layout Name = X, play Y, if = to Z, play A etc. etc. Right?

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  • SOLVED IT.

    w00t.

  • Well, here's a clearer approach I just puzzled out....this works SOMETIMES. It's infuriating. Also, it seems to really not work when there is actually something to jump over/across, but maybe I am paranoid.

    A New CAPX

  • hey guys, I've been looking over a bunch of the other touch/jump questions but I can't quite puzzle out how to pull off this swipe-up-to-jump mechanic I've been working on. It works SOMETIMES, which is almost more frustrating than not working at all.

    Right now I am using a thin button on the Left and Right edges as directional movement buttons and I am using a large button that takes up the rest of the screen as the "jump" button.

    I have a variable to store the "start Y" position when the jump button is first touched, and a timer that counts down while the swipe is in progress (to make sure the swipe quick & vertical). Finally, I have a "end Y" position variable that ought store the Y position of the touch End, when the "jump" button is finally released.

    The problem I've been having is picking end of the "jump" button Touch. I can't get "On Nth touch End" to work, since touching the movement buttons screws with the touch Index, and I am having weird glitchy results with "on any touch end".

    I know this is really long and probably confusing, but here's a screengrab and the CAPX. Any help, hints, clues, or sympathy is very much appreciated.

    <img src="https://dl.dropbox.com/u/26730853/squarehard_jumphelp.png" border="0">

    touch_jump.capx

  • forgot to mention: iPad 2, iOS 6 and a 4gS iOS 6

  • just throwing my 2 cents in: I personally haven't had any issues with Preview on LAN or play testing my index.html files after exporting. I am getting a smooth 58/60. Granted, I don't have a huge project just yet, but no performance issues at all.

    Every once in a WHILE it dips to 49 or so, but that's extremely rare.

  • hey, not sure if you're still pursuing this, but I wonder if you used the different blend modes for layers and objects you could create a mask for the User Media layer.

    If you look in the tutorials that come with C2 there is one for a flashlight sort of effect. You could use this same principle to achieve an oval-shaped and even a feathered mask.

    as far as I know however, usermedia is primarily only supported in Chrome Desktop. just fyi