the_chosen_byte's Forum Posts

  • Thanks Ash, that was a bit of a blunder, though I corrected it�along with a missing parentheses in my .css� and I still seem to be having issues...I'll just go with courier for the time being, or maybe I can find something decent on google webfonts?

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  • Pode, that sounds like a pretty solid work-around, nice one. I look forward to checking that project out!

  • Would anyone be willing to take a crack at a webfonts problem? I have a .woff, I have my style sheet, and I have my capX with the "set webfonts" action. I really don't get what I am missing. This has worked for me in the past, I really don't get what I am doing wrong.

    Thanks if anybody can crack it, it's probably something painfully obvious.

    here's the capX

    here's the typeface-in-question

    and here's the stylesheet I was using

    thanks again yinz

  • I wrote a game design doc for a competition that was trying to find new ways to use voice control in games; my idea was that the player controls the character by using pitch + pan detection. A middle pitch, high pitch, and low pitch, combine with Left-Center-Right audio locations, to make a 9 way control, like a joystick, which controls a tunnel-racing character. There were some other thoughts, If you were interested, here's a PDF!

    I was going to try to build it in Flash, but honestly, it's a bit over my head right now, I was just curious if it would be feasible in construct since I am much more familiar w/ (and like much more) what you've done with C2.

  • I know it's been brought up before, but when I updated C2 recently and saw the camera access in the objects, I was wondering if these means there is a chance that microphone access might be feasible? I am not super clear on the tech. specs, but it sounds like the <device> tag might hold promise?

  • Also, thanks for the post Kyatric, at work & this just made my day

  • "it's a hardware problem"

    I literally lol'd

  • actually, It was the layout I was trying to resize, my bad.

  • Just got this crash bug when trying to resize a new project. Not sure if it matters but I had setup the project as a .CAPX file rather than a project folder.

    <img src="http://dl.dropbox.com/u/26730853/Screen%20shot%202012-03-22%20at%2010.20.01%20PM.png" border="0" />

  • Hmmm...seems like all these links take me back to the forum post page?? A bummer too, cause I was interested in your all-sounds game!

  • Hey Constructors, I just noticed that if I make another post, I'll push my rep to 800! w00t. I am a graphic designer, I live in Pittsburgh, so far I've made Carl & WarpRiders. Both are works in progress. I find almost everything interesting and I am always down to shoot the sh*t�if I am in the IRC chat, hit me up!

  • While, I am inclined to say "game-play uber alles", I am more with Smitchell? your game doesn't need to be realistic or beautifully rendered, but it does need a strong, cohesive STYLE, and looks are a part of that, your user interfaces with the appearance before they ever get to the puzzles.

    But style applies to more than just looks.

    gameplay style (difficulty, "genre", mechanics, perma-death)

    visual style (8-bit, photo realism, cel-shaded etc.)

    audio style (bit-crush, orchestral, ambient)

    narrative style (text boxes, NPC's, omniscient narration, cutscenes)

    It's not one or the other...all these (and more that I probably don't even know myself yet) are necessary, you just need to balance them for the games you want to make to control the experience. It's like a 4-way yin-yang...like a gameplay orgy 4-some where you determine who's on top. lulz.

  • Yes, seems to be working just fine now!

    Nice job!

  • At work right now :/ but I can check in the evening for sure!

  • Ashley, yes, I've been looking into the firewall settings for MacOSX, it seems I may just need to grant permission to my VM software..though, for some reason, I doubt it will be that simple <img src="smileys/smiley5.gif" border="0" align="middle" />

    I'll give it a shot when I got home from work and see how it turns out.