the_chosen_byte's Forum Posts

  • any ideas here??

  • hmm, much simpler than I thought! I was trying all kinds of insane stuff with the registry key object...

    I mentioned the file size because on mac (i have bootcamp partition just for construct) file dimensions are listed for image types.

    Thanks R0J0, i;ll see what I can do.

  • Construct2 doesn't currently offer all the behaviors of Construct Classic, so it would be a bit more difficult, but certainly possible. Sounds like you should try Construct Classic, you could build a rough of that idea in an afternoon!

  • I know it's possible to check within the application for files and folders using the "File" object, however, what I am trying to do is check a player's desktop for files with certain traits. Sort've like a Psycho-Mantis-Metal-Gear-Solid scenario

    For Example:

    player overlaps a sprite, if the player's desktop contains a file named "let-me-in.txt", send player to "Layout2", if not, write text "Hint: bla bla bla"

    Or something like:

    player overlaps a sprite, if player's desktop contains a file named "square", and file height=file width, send player to "Layout 3"

    stuff like that�Would I need to use Python scripting for this, or is there a "simpler" way?

    Any ideas?

  • I've found that if I select the relevant objects from one layout, and then copy with ctrl+C, I can paste with ctrl+V into a different layout.

    ONLY THEN it is possible to do the same on an event sheet: highlight , ctrl+C, and then ctrl+V into the other event sheet. Sometimes, you need to have atleast one event already in the sheet, or paste into a prexisting event and then pull them out. But from what I've found, the trick is copy and pasting the objects first.

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  • chrisbrobs/lucid

    seems to work well enough, only the character remains on an angle when flying through the air�which is what i was trying solve with my "else" event...

    works for now though, thanks!

  • Hey, could anybody help me out, I was trying to figure out a way to make my character rotate to match the angle of the ground he stands on.

    I found a rather brutish way of doing, but it occasionally doesn't work at all, and sometimes triggers epileptic angle switching until you move to flat ground.

    here's a cap

    <img src="http://i.imgur.com/hIaIK.png" border="0">

    I am sure someone's solved this before, but i haven't had much luck searching for it, it's a hard thing to phrase.

  • Hahaha, a blessing in disguise�I hadn't saved my faulty code, so when I went to rebuild the code and duplicate my buggy results, I must have changed something because I have it working now. I do need to take that plug-in out of my system folder though, I never use it and it always causes compatibility issues

    Thanks though JayJay

  • I am trying to setup a boundary for puzzle objects, so if they are sent out of reach, they'll be destroyed, and new ones will be spawned at the original location.

    Here is a screen shot to help explain...

    <img src="http://i.imgur.com/Y3TeN.jpg" border="0">

    so when a purple box goes outside of the faint green boundary area, it should get deleted, and then a new one gets created at the center-point of the boundary.

    every time I think I get it to work, the program spawns so many purple boxes that it crashes.

    anybody have an idea?

    here's a cap

  • Not sure about the grouping, but I know the click/drag/highlight select only grabs objects when you drag over ALL 4 points of the bounding box.

  • When you click the search box in the top right corner, you are redirected to another search page, and have to click the new box before you can start typing your search. It's a little frustrating/awkward for something that is such an integral part of the site.

    I believe it's possible to direct the cursor to the search box on the page you are redirected to. This way when you click the top right search and you're redirected, your cursor would automatically be in the new search box and you can start typing.

    Just a suggestion!

  • Darklander> Thanks I think I was searching for "rapid-fire" or things of this sort

    Noga> Yes! That's great and I really see how you did the Loop...also, nice job on the sub eventing and labeling things, Helps keep track of everything

    Thanks again!

  • bahh, I am the worst haha.

    if you care to take another look

    thewizisthe.biz/example/kruszynski_example1.cap

  • I think excanvas does that to simulate canvas in IE, but it runs at literally 2fps.

    haaaaa. I would almost like to see this to have a laugh.

  • DERP!

    I forgot to include the plug-ins I used?hope this doesn't ruin any ability to check the cap...sorry :/

    hope this still werks for some.