the_chosen_byte's Forum Posts

  • Just wondering if anybody who runs Windows in a virtual machine has been able to get the Preview on LAN working for them? I've followed the tut., but I am still having troubles, I am assuming the virtualization has something to do with it?

    Any ideas?

  • hmm, just got it again. seems to be happening each time I try to add a new event/sub-event?

  • Received this shortly after installing r80, created a new group and this popped up.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Getting event sequence number from event without one assigned

    Condition: sequence_number != 0

    File: Projects\Event.cpp

    Line: 30

    Function: unsigned int __cdecl Event::GetEventSequenceNumber(void) const

    Build: release 80 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

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  • MvdLaar,

    maybe this is obvious, but, you'll probably want the time to restart with each input, no? So, in addition to Tulamide's events:

    +Every 1ms: Add 1ms to "timer"

    ->On Any Key Pressed: Set Timer to 0

    This way, the player isn't interrupted and reset in the middle of the game, but once they stop playing, the counter won't be reset and will trigger the "go to "titlescreen" action.

  • Thanks CryptWalker! I'll def. let you know when Carl Part 2 is finished! Or maybe all the commentators can have access to the Alpha release or exclusive D.L.C. haha j/k

  • Thanks to everyone, I am glad you've enjoyed playing! If you know anyone else who would enjoy Carl, fwd. it on to them!

    And I am not sure when, but there will definitely be a Carl Part Two!

  • 0plus1, Thanks! I got a late start, but I am hoping to pull it together... hopefully it will look really trippy when I am done! If I can wrap my head around deltatime, that'd be awesome too.

    EDIT: here's some art I've been working on...gotta edit/tweak/prep it a bit for C2.

  • Rad, thanks mate!

  • Does anyone know if there is a way to implement masking in C2? I know it's possible to do with <canvas>, but I wasn't sure if it's been incorporated into C2 yet.

    Thanks Yinz.

  • Just posting my W.I.P. for rotary comp.�A bit of a late start, but I am determined to submit SOMETHING. Looks like this competition just became a gamejam, part of 1. :|

    Super rough, but here it is http://dl.dropbox.com/u/26730853/WR_Demo1/index.html

    Lemme know what you think

  • Kyatric, nice round up, there were so many things I remembered reading but never got around to checking into more, thanks for this!

    Tom/Ash�not only has C2 continued to get better and better, but the website seems to just get better everyday; more features, tidier navigation and info. architecture�I most recently have been enjoying the "other tutorials from this author"�you guys are just killing it! Nice works (as always) mates.

  • Thanks Harrio, I am glad you got a laugh! I tried to make the whole thing a bit droll!

  • Thanks Genki, I am glad you enjoyed it!

  • Hey thanks for the replies�I had the number keys set-up for the old comp, it had to used 1-5 buttons. Guess I could change 'em over to ASD, but, I didn't think it ruined anything! Hopefully people can play past it!

  • Hey Guys,

    Just wanted to share a link to my first game! It's called Carl, it's about a farmer who escapes from his bad fortune. I was originally making it for a XGP competition, but when i missed the deadline, I started rebuilding it in C2.

    Unfortunately, I didn't see the 800px width limit for the Arcade until a few minutes ago :|   

    haha, well anyway, here it is

    It was my first go, what do you think?